Archer's Stakes
Level 1 Defender FortificationEV 2
A series of sharp stakes have been placed into a palisade to protect defenders against charges and other attacks. The stakes point in one direction, towards the front of the object. Stamina
3 / true
Size1 or more squares of difficult terrain, generally 4x1
DisableOnly through destruction of each square of stakes.
Trigger
A creature moves into a square of stakes.Effect
The triggering creature takes 2 damage per square of stakes they move through and an additional 3 damage the movement is forced movement.
Sticky Stakes
TriggeredWeapon, Strike 2d10 + 2
Melee
1 creature or object
≤11: no effect 12—16: A<1 slowed (EoT) 17+: A<2 restrained (EoT)
Upgrades
Poison (+2 EV) The tips of the stakes have poison applied to them. A creature who takes damage from a square will become poisoned (save ends). A poisoned creature will take 1d6 poison damage at the beginning of their turn until the effect ends.
Sticky (+3 EV) A sticky slime or webbing has been applied to the stakes and the ground between them. A creature who enters a square triggers Sticky Stakes in addition to normal archer’s stakes effects.