Goblin Warrior

Level 1 Band Harrier
Goblin, Humanoid EV 3
Stamina 15
Speed 6 (climb) Size 1S / Stability 0
Free Strike 1

Might

-2

Agility

2

Reason

0

Intuition

0

Presence

-1

Spear Charge 2d10 + 2

Charge, Melee, Strike, Weapon Signature Action
Melee 1 One creature or object
≤11: 3 damage 12—16: 4 damage 17+: 5 damage

Bury the Point (2 Malice) 2d10 + 2

Melee, Strike, Weapon Action
Melee 1 One creature
≤11: 5 damage;
M<0 bleeding (save ends)
12—16: 6 damage;
M<1 bleeding (save ends)
17+: 7 damage;
M<2 bleeding (save ends)

Crafty

The warrior doesn’t provoke opportunity attacks by moving.

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  1. Goblin Malice


    1. Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

    2. Tiny Stabs

      5 Malice
      1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

    3. Swamp Stink

      7 Malice
      1. The encounter map becomes covered in a green mist that lasts until the end of the round, and which can’t be dispersed by wind. All areas of the map become difficult terrain for non-goblins, and each non-goblin on the map must make a Might test.

      2. ≤11: 5 poison damage;
        weakened until mist disappears
        12—16: Weakened until mist disappears 17+: No effect

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