Minotaur Bully

Level 8 Minion Brute
Accursed, Humanoid, Minotaur EV 20
Stamina 14
Speed 6 Size 2 / Stability 2
With Captain Strike damage +3 Free Strike 4

Might

4

Agility

2

Reason

0

Intuition

3

Presence

-1

Javelin and Bellow 2d10 + 4

Charge, Melee, Strike, Weapon Signature Action
Melee 2 or Ranged 5 One creature or object per minion
≤11: 4 damage 12—16: 7 damage 17+: 9 damage;
I<4 taunted (EoT) or frightened of all minotaurs (save ends)

Minotaur Sense

The bully cannot get a result lower than tier 2 when making Tests to navigate, search, or seek.

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  1. Minotaur Malice


    1. Bull Rush

      3+ Malice
      1. A minotaur acting this turn for every 3 malice spent has their speed increased by 4 and ignores difficult terrain until the start of their next turn.

    2. Cut the… Nonsense!

      5 Malice
      1. Until the start of their next turn, a minotaur acting this turn halves all incoming damage and can use Knockback as a free triggered action whenever an enemy enters an adjacent square.

    3. Bull’s Eye

      7 Malice
      1. All minotaurs in the encounter fill the area with generations of feeling lost and isolated. Each enemy within 5 of a minotaur is teleported 5 and makes an Intuition test.

      2. ≤11: The target can’t establish line of effect beyond 3 squares and frightened of all minotaurs (save ends) 12—16: The target can’t establish line of effect beyond 3 squares (EoT) 17+: no effect

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