Goblin Assassin

Level 1 Band Ambusher
Goblin, Humanoid EV 3
Stamina 15
Speed 6 (climb) Size 1S / Stability 0
Free Strike 2

Might

-2

Agility

2

Reason

0

Intuition

0

Presence

-2

Sword Stab 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 One creature or object
≤11: 4 damage 12—16: 6 damage 17+: 7 damage
Effect:

This ability deals an additional 2 damage if the scoundrel has an edge on the power roll.

Shadow Chains (3 Malice) 2d10 + 2

Magic, Ranged Action
Ranged 10 Three creatures
≤11: 2 corruption damage;
A<0 restrained (save ends)
12—16: 4 corruption damage;
A<1 restrained (save ends)
17+: 5 corruption damage;
A<2 restrained (save ends)

Crafty

The assassin doesn’t provoke opportunity attacks by moving.

Hide While Observed

The assassin can take the Hide maneuver even while observed, though they still must have cover or concealment.

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  1. Goblin Malice


    1. Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

    2. Tiny Stabs

      5 Malice
      1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

    3. Swamp Stink

      7 Malice
      1. The encounter map becomes covered in a green mist that lasts until the end of the round, and which can’t be dispersed by wind. All areas of the map become difficult terrain for non-goblins, and each non-goblin on the map must make a Might test.

      2. ≤11: 5 poison damage;
        weakened until mist disappears
        12—16: Weakened until mist disappears 17+: No effect

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