Angulotl Slink

Level 1 Band Ambusher
Angulotl, Humanoid EV 3
Stamina 15 Immunity poison 2
Speed 7 (swim, climb) Size 1S / Stability 0
Free Strike 2

Might

1

Agility

2

Reason

0

Intuition

0

Presence

0

Tonguelash 2d10 + 2

Attack, Melee, Weapon Signature Action
Melee 6 1 creature or object
≤11: 4 damage;
pull 2
12—16: 6 damage;
pull 4
17+: 7 damage;
pull 6
Effect:

The target is wet (save ends) (see Wet). Allies targeted by this ability take no damage and are pulled 6, ignoring stability.

Hop To It (1 Malice)

Free Maneuver
Self Self
Effect:

The slink jumps 3 squares. If the slink lands in cover or concealment, they can immediately Hide.

Toxiferous

When an adjacent enemy grabs or uses a melee ability against the slink, they take 3 poison damage.

Adhesive

The slink excretes residue into their square at the end of each of their turns. A non-angulotl creature or object that enters or leaves the square must use a maneuver to withstand the adhesive or be restrained (EoT).

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  1. Angulotl Malice


    1. Leapfrog

      3 Malice
      1. Until the end of the round, when an angulotl moves through an ally’s space, that ally can jump 3 squares as a free triggered action.

    2. Resonating Croak

      5 Malice
      1. Each angulotl puffs out their throat and starts loudly droning. All non-angulotls adjacent to an angulotl must make an Intuition test.

      2. ≤11: 5 sonic damage;
        slowed (EoT)
        12—16: 4 sonic damage 17+: No effect
    3. Rainfall

      7 Malice
      1. An angulotl calls clouds to cover the battlemap and rain until the end of the round. All creatures and objects that are exposed to the sky are wet for the rest of the encounter.

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