Hobgoblin Redglare

Level 6 Platoon Hexer
Goblin, Hobgoblin, Humanoid, Infernal EV 16
Stamina 70 Immunity fire 6
Speed 5 (teleport) Size 1L / Stability 4
Free Strike 6

Might

0

Agility

2

Reason

2

Intuition

3

Presence

3

Eye Flash 2d10 + 3

Magic, Ranged, Strike Signature Action
Ranged 10 1 creature or object
≤11: 9 corruption damage;
P<1 slowed (save ends)
12—16: 14 corruption damage;
P<2 restrained (save ends)
17+: 17 corruption damage;
P<3 restrained (save ends)

Glare of the Old Judgements (5 Malice) 2d10 + 3

Magic, Ranged Action
Ranged 10 1 creature
≤11: 10 corruption damage 12—16: 10 corruption damage or P<2 Target is judged 17+: Target is judged
Effect:

A judged target takes 10 corruption damage for each turn they’ve taken during the encounter. The target then regains 5 Stamina for each recovery they enabled a creature to spend during the encounter.

Infernal Ichor

If the redglare’s Stamina drops to 0, they spray burning blood. Each creature within 1 of the redglare takes 3 fire damage.

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  1. Hobgoblin Malice


    1. Goblin Malice Features

      X Malice
      1. The hobgoblin activates a malice feature available to goblins.

    2. Operation Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +3 bonus to speed until the end of the round.

    3. Operation Tactical Swarm

      5 Malice
      1. All hobgoblins shift up to their speed and take the Defend action.

    4. Operation Earthsear

      7 Malice
      1. The ground throughout the encounter map becomes blazing hot until the end of the round. An enemy takes 1 fire damage for each affected square they enter. An enemy that ends their turn in an affected square has fire weakness 2 until the start of their next turn.

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