Orc Garroter

Level 1 Platoon Ambusher
Humanoid, Orc EV 6
Stamina 30
Speed 5 Size 1L / Stability 0
Free Strike 4

Might

1

Agility

2

Reason

0

Intuition

1

Presence

-1

Dagger Feint 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object
≤11: 6 damage;
shift 1
12—16: 9 damage;
shift 2
17+: 12 damage;
shift 3
Effect:

This ability deals an additional 4 damage when it’s made with an edge.

Strangle 2d10 + 2

Melee, Strike, Weapon Action
Melee 1 1 creature
≤11: 6 damage 12—16: 9 damage;
I<1 dazed (save ends)
17+: 12 damage;
grabbed;
I<2 dazed (save ends)
Effect:

The target can’t speak or use magic abilities while grabbed.

Chroma Cloak (1 Malice)

Maneuver
Effect:

The garroter turns invisible. The effect ends when the garroter uses an ability, takes damage, or at the end of their turn.

Relentless

If the garroter’s Stamina drops to 0, they can make a free strike before dying. If the target is reduced to 0 Stamina or killed by the strike, the garroter lives and their Stamina is reduced to 1 instead.

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  1. Orc Malice


    1. Overwhelming March

      3 Malice
      1. Each orc shifts up to their speed, moving through enemy squares if they can. Each enemy that was passed through during this movement makes a Might test.

      2. ≤11: 6 damage;
        prone
        12—16: 4 damage;
        prone
        17+: Push 2
    2. Mohler Trench

      5 Malice
      1. An orc acting this turn summons 2 mohlers out of the ground to dig a 1 × 10 line trench within 10 and join the encounter. The trench is 2 squares deep and is considered difficult terrain. The trench cannot be created directly underneath creatures.

    3. Mohler Cavity

      7 Malice
      1. The ground shakes as a group of mohlers dig a 5 cube pit beneath an area where at least one character is standing. The mohlers leave, and the area is considered difficult terrain. Each orc in the area can shift into the nearest unoccupied square outside of the pit before it is completed. Each non-orc in the area makes an Agility test.

      2. ≤11: 9 damage;
        target falls;
        prone can’t stand (EoT)
        12—16: 6 damage;
        target falls
        17+: Target can shift into the nearest unoccupied square outside of the pit

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