Wraith

Level 4 Band Hexer
Undead EV 6
Stamina 25 Immunity corruption 4, poison 4
Speed 8 (fly, hover) Size 1M / Stability 0
Free Strike 2

Might

-2

Agility

2

Reason

1

Intuition

1

Presence

3

Chilling Gravetouch 2d10 + 3

Magic, Melee, Strike, Weapon Signature Action
Melee 1 One creature or object
≤11: 5 cold damage;
P<1 slowed (save ends)
12—16: 7 cold damage;
P<2 slowed (save ends)
17+: 9 cold damage;
P<3 slowed (save ends)
Effect:

Living creatures killed by this ability return as a ghoul craver the next round, under the Director’s control.

Hidden Movement

Maneuver
Self Self
Effect:

The specter turns invisible, moves up to their speed, and becomes visible again.

Stolen Vitality (1 Malice)

Magic, Ranged Triggered Action
Ranged 5 1 enemy
The target regains Stamina.
Effect:

The target only regains half the Stamina they would normally. The wraith regains the remaining Stamina.

Agonizing Phasing

The wraith can move through other creatures and objects at normal speed. The first time in a round that the shade passes through a creature, that creature takes 5 corruption damage and has a bane on their next attack. The wraith doesn’t take damage from being force moved into objects.

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  1. Undead Malice


    1. Paranormal Fling

      3 Malice
      1. Up to three objects on the encounter map that aren’t held or tethered to the ground float 1 square off the ground. Each object is then pulled 5 squares toward the nearest enemy within 3 squares of the object.

    2. Abyssal Rift

      5 Malice
      1. Ravenous and rotting undead arms burst forth from 9 connected squares of a vertical or horizontal surface. A creature who ends their turn adjacent to an affected square makes an Agility test.

      2. ≤11: 5 damage;
        restrained (save ends)
        12—16: 5 damage;
        restrained (EoT)
        17+: 5 damage
      3. A creature who starts their turn restrained by the arms takes 1d6 damage.

    3. Dread March

      7 Malice
      1. Each undead creature in the encounter moves up to their speed and makes a free strike. If an undead creature is reduced to Stamina 0 during this dread march, they don’t die until their movement and attacks are resolved.

    4. Intensity Tally

      1. At the end of each round, keep an intensity tally of the number of living heroes not adjacent to one or more undead creatures. When the tally reaches the number of heroes in the encounter, you can spend malice to activate the following feature.

        Ravenous Horde (3 Malice) Each living hero in the encounter is beset by two winded rotting zombies who burst out of unoccupied spaces 4 squares away. The number of rotting zombies increases to three per hero when three or fewer heroes remain alive in the encounter. The intensity tally resets to 0.

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  2. Undead Malice (Level 4+)


    1. Prior Malice Features

      X Malice
      1. The undead activates a malice feature available to undead level 3 or lower.

    2. Blood Hunger

      5 Malice
      1. As a part of the next signature action used on a bleeding creature, all undead creatures within 5 can move up to their speed and make a free strike on the same target.

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