Wraith
Level 4 Band HexerUndead EV 6
Stamina 25 Immunity corruption 4, poison 4
Speed 8 (fly, hover) Size 1M / Stability 0
Free Strike 2
Might
-2Agility
2Reason
1Intuition
1Presence
3Chilling Gravetouch (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Magic, Melee, Strike, Weapon
Distance Melee 1 Target One creature or object
≤11: 5 cold damage; P<1 slowed (save ends) 12—16: 7 cold damage; P<2 slowed (save ends) 17+: 9 cold damage; P<3 slowed (save ends)
Effect: Living creatures killed by this ability return as a ghoul craver the next round, under the Director’s control.
Hidden Movement (Maneuver)
Keywords —
Distance Self Target Self
Effect: The specter turns invisible, moves up to their speed, and becomes visible again.
Stolen Vitality (Free Triggered Action) ♦ 1 VP
Keywords Magic, Ranged
Distance Ranged 5 Target 1 enemy
Trigger: The target regains Stamina.
Effect: The target only regains half the Stamina they would normally. The wraith regains the remaining Stamina.
Agonizing Phasing
The wraith can move through other creatures and objects at normal speed. The first time in a round that the shade passes through a creature, that creature takes 5 corruption damage and has a bane on their next attack. The wraith doesn’t take damage from being force moved into objects.