Lizardfolk Bloodeye
Level 1 Platoon HexerMight
1Agility
1Reason
0Intuition
2Presence
0Bola Knock 2d10 + 2
A<0 restrained (save ends) 12—16: 7 damage;
A<1 restrained (save ends) 17+: 9 damage;
A<2 restrained (save ends)
Bloodshot (2 Malice) 2d10 + 2
M<0 target can’t establish line of effect beyond 4 squares (save ends) 12—16: 7 acid damage;
M<1 target can’t establish line of effect beyond 3 squares (save ends) 17+: 9 acid damage;
M<2 target can’t establish line of effect beyond 2 squares (save ends)
Reptilian Escape
While the bloodeye still has a tail, whenever the bloodeye is grabbed, slowed, weakened, or knocked prone, the bloodeye can lose their tail to immediately end the effect and shift 2.