Lizardfolk Bloodeye
Level 1 Platoon HexerHumanoid, Lizardfolk EV 6
Stamina 20
Speed 5 (swim) Size 1M / Stability 0
Free Strike 3
Might
1Agility
1Reason
0Intuition
2Presence
0Bola Knock (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Ranged, Strike, Weapon
Distance Ranged 5 Target 1 creature or object
≤11: 5 damage;
A<0 restrained (save ends) 12—16: 7 damage;
A<1 restrained (save ends) 17+: 9 damage;
A<2 restrained (save ends)
A<0 restrained (save ends) 12—16: 7 damage;
A<1 restrained (save ends) 17+: 9 damage;
A<2 restrained (save ends)
Bloodshot (Action) ♦ 2d10 + 2 ♦ 2 Malice VP
Keywords Ranged, Strike
Distance Ranged 10 Target 1 creature
≤11: 5 acid damage;
M<0 target can’t establish line of effect beyond 4 squares (save ends) 12—16: 7 acid damage;
M<1 target can’t establish line of effect beyond 3 squares (save ends) 17+: 9 acid damage;
M<2 target can’t establish line of effect beyond 2 squares (save ends)
M<0 target can’t establish line of effect beyond 4 squares (save ends) 12—16: 7 acid damage;
M<1 target can’t establish line of effect beyond 3 squares (save ends) 17+: 9 acid damage;
M<2 target can’t establish line of effect beyond 2 squares (save ends)
Reptilian Escape
While the bloodeye still has a tail, whenever the bloodeye is grabbed, slowed, weakened, or knocked prone, the bloodeye can lose their tail to immediately end the effect and shift 2.