Lizardfolk Bloodeye

Level 1 Platoon Hexer
Humanoid, Lizardfolk EV 6
Stamina 20
Speed 5 (swim) Size 1M / Stability 0
Free Strike 3

Might

1

Agility

1

Reason

0

Intuition

2

Presence

0

Bola Knock (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Ranged, Strike, Weapon
Distance Ranged 5 Target 1 creature or object
≤11: 5 damage; A<0 restrained (save ends) 12—16: 7 damage; A<1 restrained (save ends) 17+: 9 damage; A<2 restrained (save ends)

Bloodshot (Action) ♦ 2d10 + 2 ♦ 2 VP

Keywords Ranged, Strike
Distance Ranged 10 Target 1 creature
≤11: 5 acid damage; M<0 target can’t establish line of effect beyond 4 squares (save ends) 12—16: 7 acid damage; M<1 target can’t establish line of effect beyond 3 squares (save ends) 17+: 9 acid damage; M<2 target can’t establish line of effect beyond 2 squares (save ends)

Reptilian Escape

While the bloodeye still has a tail, whenever the bloodeye is grabbed, slowed, weakened, or knocked prone, the bloodeye can lose their tail to immediately end the effect and shift 2.

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