Time Raider Vertex
Level 3 Platoon SupportHumanoid, Time Raider EV 10
Stamina 50 Immunity Psychic 3
Speed 5 (fly, hover) Size 2 / Stability 3
Free Strike 5
Might
1Agility
1Reason
2Intuition
1Presence
0Psionic Slam (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Melee, Psionic, Strike
Distance Reach 2 Target One creature
≤11: 5 damage; 2 psychic damage 12—16: 7 damage; 3 psychic damage 17+: 9 damage; 4 psychic damage
Effect: Power rolls made against the target have an edge until the start of the vertex’s next turn.
Split Space (Action) ♦ 5 VP
Keywords Area, Psionic, Ranged
Distance 2 cube within 10 Target Special
Effect: A portal fills the area, leading to a location the vertex has experienced (in person or otherwise) on any plane of existence. Each creature who touches the portal is instantly teleported to the nearest unoccupied square at the chosen location. The portal lasts until the vertex dies, uses this ability again, dismisses the portal (no action required), or is transported by the portal.
Invigorated March (Maneuver)
Keywords Area, Psionic
Distance 4 burst Target All allies in the burst
Effect: Each target shifts up to half their speed.
Foresight
The vertex doesn’t have a bane on strikes against concealed creatures.