Xorannox The Tyract

Level 6 Solo
Horror, Overmind EV 80
Stamina 450
Speed 5 (fly, hover) Size 3 / Stability 3
Free Strike 7

Might

4

Agility

2

Reason

4

Intuition

3

Presence

3

Solo Monster

Solo Turns Xorannox takes up to two turns each round. He can’t take turns consecutively. He can use two actions on each of his turns. While dazed, Xorannox can take one action and one maneuver per turn.

End Effect At the end of his turn, Xorannox can take 10 damage to end one save ends effect affecting him. This damage can’t be reduced in any way.

Eyes of the Tyract

Six unique eyestalks float around Xorannox and act on his turn at his command. On each of Xorannox’s turns, he directs one eyestalk to move and use a signature action. When an eyestalk is destroyed, Xorannox can’t use that eyestalk’s ability.

Toothful Thrashing 2d10 + 4

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object
≤11: 12 damage;
slide 2;
M<2 bleeding (EoT)
12—16: 20 damage;
slide 3;
M<3 bleeding (EoT)
17+: 23 damage;
vertical slide 3;
M<4 bleeding (EoT)

Grav Spike 2d10 + 4

Area, Psionic, Ranged Action
2 burst All enemies in the burst
≤11: Vertical push 3 12—16: Vertical push 5 17+: Vertical push 7
Effect:

Xorannox shifts up to his speed before or after using this ability.

Optical Collusion

Area, Melee Maneuver
Self Self
Effect:

Xorannox commands all eyestalks to move up to their speed.

Shutout (2 Malice)

Maneuver
5 x 2 line within 1 Special
Effect:

Xorannox ends all ongoing supernatural effects and suppresses supernatural effects from equipment in the affected area. New supernatural effects cannot activate in the affected area until the end of Xorannox’s next turn.

Cower!

Psionic, Ranged Triggered Action
Ranged 10 Special
A creature deals damage to Xorannox.
Effect:

The triggering creature is I<3 frightened (save ends).

Above It All

Xorannox can’t be flanked, frightened, or knocked prone.

Natural Enemies

If Xorannox perceives another overmind or voiceless talker on the battlefield, he targets that threat at least once every turn.

Disruption Beam 2d10 + 4

Psionic, Ranged, Strike Villain Action 1
Ranged 10 Three creatures
≤11: 11 psychic damage;
R<2 dazed (save ends)
12—16: 17 psychic damage;
R<3 dazed (save ends)
17+: 20 psychic damage;
R<4 dazed (save ends)

All Eyes, All Rise

Villain Action 2
Self Self
Effect:

Xorannox reforms all destroyed eyestalks and raises them at full Stamina.

Panoptibeam

Area, Melee, Weapon Villain Action 3
2 burst All enemies in the burst
Effect:

Xorannox directs each remaining eyestalk to use a signature action, targeting each creature in the area.

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  1. Xorannox's Malice


    1. Gas Belch

      3 Malice
      1. Xorannox lets out a noxious belch. Each enemy within 2 of him is M<3 weakened (save ends).

    2. Slime Trail

      5 Malice
      1. Until the end of Xorannox’s next turn, whenever he or his eyes leave their space, they secrete a viscous slime into the squares on the ground. An enemy that enters an affected square has lightning weakness 5 and fire weakness 5 until the end of the encounter.

    3. Mind Over Matter

      7 Malice
      1. Xorannox fills the encounter map with a powerful telekinetic field. The Director chooses a cardinal direction (North, South, East, or West). A creature is affected by pull 2 in the chosen direction whenever they take a move action or are force moved. Each instance of this feature causes the previous instance to end. This additional movement ignores stability.

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