Xorannox The Tyract
Level 6 SoloMight
4Agility
2Reason
4Intuition
3Presence
3Solo Monster
Solo Turns Xorannox takes up to two turns each round. He can’t take turns consecutively. He can use two actions on each of his turns. While dazed, Xorannox can take one action and one maneuver per turn.
End Effect At the end of his turn, Xorannox can take 10 damage to end one save ends effect affecting him. This damage can’t be reduced in any way.
Eyes of the Tyract
Six unique eyestalks float around Xorannox and act on his turn at his command. On each of Xorannox’s turns, he directs one eyestalk to move and use a signature action. When an eyestalk is destroyed, Xorannox can’t use that eyestalk’s ability.
Toothful Thrashing 2d10 + 4
slide 2;
M<2 bleeding (EoT) 12—16: 20 damage;
slide 3;
M<3 bleeding (EoT) 17+: 23 damage;
vertical slide 3;
M<4 bleeding (EoT)
Grav Spike 2d10 + 4
Xorannox shifts up to his speed before or after using this ability.
Optical Collusion
Xorannox commands all eyestalks to move up to their speed.
Shutout (2 Malice)
Xorannox ends all ongoing supernatural effects and suppresses supernatural effects from equipment in the affected area. New supernatural effects cannot activate in the affected area until the end of Xorannox’s next turn.
Cower!
The triggering creature is I<3 frightened (save ends).
Above It All
Xorannox can’t be flanked, frightened, or knocked prone.
Natural Enemies
If Xorannox perceives another overmind or voiceless talker on the battlefield, he targets that threat at least once every turn.
Disruption Beam 2d10 + 4
R<2 dazed (save ends) 12—16: 17 psychic damage;
R<3 dazed (save ends) 17+: 20 psychic damage;
R<4 dazed (save ends)
All Eyes, All Rise
Xorannox reforms all destroyed eyestalks and raises them at full Stamina.
Panoptibeam
Xorannox directs each remaining eyestalk to use a signature action, targeting each creature in the area.