Shadow Elf Noctis Mage

Level 6 Platoon Hexer
Fey, Humanoid, Shadow Elf EV 16
Stamina 70
Speed 5 (climb) Size 1M / Stability 0
Free Strike 6

Might

0

Agility

2

Reason

3

Intuition

1

Presence

1

Blotting Bolt 2d10 + 3

Magic, Ranged, Strike Signature Action
Ranged 5 One creature or object
≤11: 9 damage 12—16: 14 damage 17+: 17 damage
Effect:

The target has a bane on their next strike.

3 Malice:

The target has a double bane on the next signature action they use.

Enemies in the Dark (2 Malice) 2d10 + 3

Magic, Ranged, Strike Action
Melee 1 Two enemies
≤11: 8 damage;
R<1 the target makes a free strike against an enemy of the noctis mage’s choice.
12—16: 10 damage;
R<2 the target makes a free strike against an enemy of the noctis mage’s choice.
17+: 13 damage;
R<3 the target uses a signature action against an enemy of the noctis mage’s choice.

Of the Umbra

The noctis mage ignores concealment granted by darkness. While the noctis mage is in direct sunlight, they have damage weakness 3. While the noctis mage is concealed, they have damage immunity 3.

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  1. Shadow Elf Malice


    1. Watch Me Disappear

      3 Malice
      1. All shadow elves acting on this turn can hide as a free maneuver while concealed.

    2. Extra Dimension

      5 Malice
      1. All shadow elves acting on this turn inflict I<2 bleeding (save ends) or slowed (save ends) on their strikes, even if their attacks already inflict a condition.

    3. Home is Where the Hurt Is

      7 Malice
      1. The shadow elves synthesize a concentrated pocket manifold reminiscent of Equinox and graft it onto the encounter map. Until the end of the encounter, all creatures can see shadow elves in full color, and shadow elves no longer benefit from their Of the Umbra ability. The potency of all shadow elf abilities increases by 2, and a creature needs an 8 or higher to end a save ends effect inflicted by a shadow elf, as they are impacted by the condition across two worlds.

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