Elemental Mote

Level 1 Minion Hexer
Elemental, High Elf EV 6
Stamina 3
Speed 5 (fly) Size 1T / Stability 0
With Captain Speed +2 Free Strike 1

Might

0

Agility

0

Reason

0

Intuition

0

Presence

2

Dweomer Plume 2d10 + 2

Magic, Melee, Strike Signature Action
Melee 2 1 creature or object per minion
≤11: 1 damage 12—16: 2 damage;
R<1 Magic weakness 3 (save ends)
17+: 3 damage;
R<2 Magic weakness 3 (save ends)

Spark of Life

On their turn, the mote can choose to die to revive a dead soot crow, brambleguard, or ceramic horse within 1, returning with 3 Stamina.

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  1. High Elf Malice


    1. Chaincast

      3 Malice
      1. Until the end of the round, whenever a high elf uses a Magic ability, they can use it as if they were occupying the space of another high elf on the encounter map to whom they have line of effect.

    2. Gift From an Accursed Tome

      5 Malice
      1. Area, Magic Action Non-Minion
        5 × 1 line within 1
        All enemies
      2. ≤11: 5 damage;
        R<1 condition (save ends)
        12—16: 9 damage;
        R<2 condition (save ends)
        17+: 12 damage;
        R<3 condition (save ends)
      3. Effect

        The high elf chooses damage type and condition afflicted from one of the following pairs: cold and slowed, poison and weakened, or corruption and frightened of the high elf.

    3. In Defiance of Time

      7 Malice
      1. Until the end of the round, all high elves have their speed increased by 4. When a high elf uses an ability against an enemy, each high elf adjacent to the enemy can make a free strike against them.

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