Elemental Mote

Level 1 Minion Hexer
Elemental, High Elf EV 6
Stamina 3
Speed 5 (fly) Size 1T / Stability 0
With Captain Speed +2 Free Strike 1

Might

0

Agility

0

Reason

0

Intuition

0

Presence

2

Dweomer Plume (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Magic, Melee, Strike
Distance Melee 2 Target 1 creature or object per minion
≤11: 1 damage 12—16: 2 damage; R<1 Magic weakness 3 (save ends) 17+: 3 damage; R<2 Magic weakness 3 (save ends)

Spark of Life

On their turn, the mote can choose to die to revive a dead soot crow, brambleguard, or ceramic horse within 1, returning with 3 Stamina.

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