War Spider

Level 1 Troop Mount
Animal, Goblin EV 12
Stamina 60
Speed 7 (climb) Size 3 / Stability 2
Free Strike 4

Might

2

Agility

1

Reason

-4

Intuition

0

Presence

-3

Bite 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 One creature or object
≤11: 7 poison damage 12—16: 11 poison damage 17+: 14 poison damage;
M<2 weakened (save ends)
2 Malice:

M<3 weakened (save ends).

Leg Blade 2d10 + 2

Melee, Strike, Weapon Action
Melee 1 Two creatures or objects
≤11: 6 damage 12—16: 9 damage 17+: 12 damage

Trample (5 Malice)

Action
Self Self
Effect:

The spider shifts up to their speed and makes a Leg Blade strike against each creature who comes within 1 of the spider during the move. The spider makes one power roll against all targets.

Web

Area, Weapon Maneuver
3 cube within 1 All creatures in the cube
≤11: A<0 restrained (save ends) 12—16: A<1 restrained (save ends) 17+: A<2 restrained (save ends)
Effect:

The affected area is considered difficult terrain for enemies.

Skitter

Triggered Action
Self Self
The spider or an ally riding the spider is targeted by an ability.
Effect:

The spider shifts 2. Any damage dealt by the triggering ability is halved.

Ride Launcher

An ally who leaps off the back of the spider can jump up to 6 squares without a test, and takes no damage if they fall during the jump. After the jump, the first melee strike an ally makes on the same turn gains an edge.

Wide Back

Two of the spider’s size 1 allies can occupy the same space while riding the spider.

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  1. Goblin Malice


    1. Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

    2. Tiny Stabs

      5 Malice
      1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

    3. Swamp Stink

      7 Malice
      1. The encounter map becomes covered in a green mist that lasts until the end of the round, and which can’t be dispersed by wind. All areas of the map become difficult terrain for non-goblins, and each non-goblin on the map must make a Might test.

      2. ≤11: 5 poison damage;
        weakened until mist disappears
        12—16: Weakened until mist disappears 17+: No effect

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