Human Guard

Level 1 Minion Brute
Human, Humanoid EV 6
Stamina 5 Immunity Corruption 1, Psychic 1
Speed 5 Size 1M / Stability 0
With Captain Speed +2 Free Strike 2

Might

2

Agility

0

Reason

0

Intuition

0

Presence

0

Halberd (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 2 Target One creature or object per minion
≤11: 2 damage 12—16: 4 damage 17+: 5 damage
Effect: If the guard is flanked, they can make a free strike against an additional target adjacent to them.

Supernatural Insight

The guard ignores concealment if it’s granted by a supernatural effect, or the target is supernatural.

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