Lord Syuul
Level 6 SoloHorror, Voiceless Talker EV 80
Stamina 450 Immunity psychic 10
Speed 7 (teleport, hover) Size 1M / Stability 3
Free Strike 7
Might
1Agility
3Reason
4Intuition
4Presence
3Tentacle Grab (Action) ♦ 2d10 + 4 ♦ Signature
Keywords Melee, Strike, Weapon
Distance Melee 2 Target 2 creatures or objects
≤11: 11 damage; A<2 grabbed 12—16: 17 damage; A<3 grabbed 17+: 20 damage; A<4 grabbed
2 Malice: The distance of this ability increases to Melee 10. Each target grabbed by Lord Syuul is immediately pulled 10.
Dampening Grenade (Action) ♦ 2d10 + 4 ♦ Signature
Keywords Area, Psionic, Ranged
Distance 2 cube within 5 Target All enemies
Effect: All psionic or magical abilities within the affected area have a double bane. All tests against psionic or magical effects within this area have a double edge. ✦ ≤11 6 damage; effect ends after 2 turns. ★ 12-16 10 damage; effect ends after 1 round. ✸ 17 13 damage; effect ends with the encounter.
Mind Blown (Action) ♦ 2d10 + 4 ♦ 7 VP
Keywords Melee, Psionic, Strike
Distance Melee 1 Target One grabbed enemy
≤11: 12 damage 12—16: 20 damage 17+: 24 damage
Effect: If this action reduces the target to 0 Stamina and they have a brain, their brain explodes, instantly killing them.
You Come With Me (Maneuver)
Keywords —
Distance Self Target Self
Effect: Lord Syuul teleports 5 along with each creature and object he has grabbed. He can release them as part of this maneuver.
Adaptability (Triggered Action)
Keywords —
Distance Self Target Self
Trigger: Lord Syuul takes typed damage.
Effect: Lord Syuul gains immunity 5 to the triggering type of damage until the start of his next turn.
See Only Me (Villain Action 1)
Keywords Area, Psionic
Distance 10 burst Target All enemies
Effect: Each target makes an Intuition test. ✸ ≤11 16 psychic damage; can’t establish line of effect to creatures besides Lord Syuul, and strikes targeting Lord Syuul have a bane (save ends) ★ 12-16 13 psychic damage; can’t establish line of effect to creatures besides Lord Syuul (save ends) ✦ 17 7 psychic damage
Phantom Pain (Villain Action 2)
Keywords Psionic
Distance Self Target Self
Effect: Lord Syuul teleports up to 10 and projects an illusory double within 10. The double can’t move or act, but Lord Syuul can use psionic abilities as if he were in its space. When a creature touches or damages the double with a melee strike, they take 10 psionic damage. The double disappears when Lord Syuul takes damage.
Mindshatter (Villain Action 3) ♦ 2d10 + 4
Keywords Area, Psionic
Distance 5 Burst Target All creatures
≤11: 7 psychic damage 12—16: 13 psychic damage 17+: 16 psychic damage
Effect: Each target gains damage weakness 3 until the end of the encounter.
Solo Monster
Solo Turns Lord Syuul takes up to two turns each round. He can’t take turns consecutively. He can use two actions on each of his turns. While dazed, he can take one action and one maneuver per turn. End Effect At the end of his turn, Lord Syuul can take 10 damage to end one save ends effect affecting him. This damage can’t be reduced in any way.
Mind Over Manners
When Lord Syuul uses an ability with the Psionic keyword, he can do so as if he were in the space of any creature within line of effect he has observed using an ability with the Psionic keyword.