Lord Syuul

Level 6 Solo
Horror, Voiceless Talker EV 80
Stamina 450 Immunity psychic 10
Speed 7 (teleport, hover) Size 1M / Stability 3
Free Strike 7

Might

1

Agility

3

Reason

4

Intuition

4

Presence

3

Solo Monster

Solo Turns Lord Syuul takes up to two turns each round. He can’t take turns consecutively. He can use two actions on each of his turns. While dazed, he can take one action and one maneuver per turn.

End Effect At the end of his turn, Lord Syuul can take 10 damage to end one save ends effect affecting him. This damage can’t be reduced in any way.

Tentacle Grab 2d10 + 4

Melee, Strike, Weapon Signature Action
Melee 2 2 creatures or objects
≤11: 11 damage;
A<2 grabbed
12—16: 17 damage;
A<3 grabbed
17+: 20 damage;
A<4 grabbed
2 Malice:

The distance of this ability increases to Melee 10. Each target grabbed by Lord Syuul is immediately pulled 10.

Dampening Grenade 2d10 + 4

Area, Psionic, Ranged Action
2 cube within 5 All enemies
Effect:

All psionic or magical abilities within the affected area have a double bane. All tests against psionic or magical effects within this area have a double edge.

≤11: 6 damage;
effect ends after 2 turns.
12—16: 10 damage;
effect ends after 1 round.
17+: 13 damage;
effect ends with the encounter.

Mind Blown (7 Malice) 2d10 + 4

Melee, Psionic, Strike Action
Melee 1 One grabbed enemy
≤11: 12 damage 12—16: 20 damage 17+: 24 damage
Effect:

If this action reduces the target to 0 Stamina and they have a brain, their brain explodes, instantly killing them.

You Come With Me

Maneuver
Self Self
Effect:

Lord Syuul teleports 5 along with each creature and object he has grabbed. He can release them as part of this maneuver.

Adaptability

Triggered Action
Self Self
Lord Syuul takes typed damage.
Effect:

Lord Syuul gains immunity 5 to the triggering type of damage until the start of his next turn.

Mind Over Manners

When Lord Syuul uses an ability with the Psionic keyword, he can do so as if he were in the space of any creature within line of effect he has observed using an ability with the Psionic keyword.

See Only Me

Area, Psionic Villain Action 1
10 burst All enemies
Effect:

Each target makes an Intuition test.

≤11: 16 psychic damage;
can’t establish line of effect to creatures besides Lord Syuul, and strikes targeting Lord Syuul have a bane (save ends)
12—16: 13 psychic damage;
can’t establish line of effect to creatures besides Lord Syuul (save ends)
17+: 7 psychic damage

Phantom Pain

Psionic Villain Action 2
Self Self
Effect:

Lord Syuul teleports up to 10 and projects an illusory double within 10. The double can’t move or act, but Lord Syuul can use psionic abilities as if he were in its space. When a creature touches or damages the double with a melee strike, they take 10 psionic damage. The double disappears when Lord Syuul takes damage.

Mindshatter 2d10 + 4

Area, Psionic Villain Action 3
5 Burst All creatures
≤11: 7 psychic damage 12—16: 13 psychic damage 17+: 16 psychic damage
Effect:

Each target gains damage weakness 3 until the end of the encounter.

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  1. Voiceless Talker Malice


    1. Guise

      3 Malice
      1. A non-minion voiceless talker projects a psionic image over their body, making them unable to be identified as an enemy until the end of their next turn.

    2. Memory Thief

      5 Malice
      1. Psionic, Ranged Maneuver Non-Minion
        Ranged 5
        1 creature
        2d10 + 3
      2. ≤11: 6 psychic damage;
        R<1 target cannot identify allies as allies (save ends)
        12—16: 10 psychic damage;
        R<2 target identifies allies as enemies (save ends)
        17+: 13 psychic damage;
        R<3 target identifies allies as enemies (save ends)
    3. Evolutionary Circuit

      10 Malice
      1. The voiceless talkers link their minds, creating a circuit that empowers them while at least two voiceless talkers remain. While this circuit is active, all psionic strikes deal an additional 5 damage. Additionally, when a voiceless talker takes damage, they may use a free triggered action to swap places with any minion on the map. The minion takes the damage instead.

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