Ghoul

Level 1 Band Harrier
Undead EV 3
Stamina 15 Immunity corruption 1, poison 1
Speed 7 Size 1M / Stability 0
Free Strike 1

Might

0

Agility

2

Reason

-2

Intuition

0

Presence

-1

Razor Claws (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Charge, Melee, Strike, Weapon
Distance Melee 1 Target One creature or object
≤11: 3 damage 12—16: 4 damage 17+: 5 damage; M<2 bleeding (save ends)

Leap (Maneuver)

Keywords
Distance Self Target Self
Effect: The ghoul jumps 3 squares. If they land on a size 1 enemy, that enemy is knocked prone and the ghoul makes a free strike against them.

Hunger

If the ghoul charges, their speed increases by 2 until the end of their turn.

Arise

The first time the ghoul is reduced to Stamina 0 by damage that isn’t fire damage or holy damage and their body isn’t destroyed, they regain half their Stamina and fall prone.

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