Ghoul
Level 1 Band HarrierUndead EV 3
Stamina 15 Immunity corruption 1, poison 1
Speed 7 Size 1M / Stability 0
Free Strike 1
Might
0Agility
2Reason
-2Intuition
0Presence
-1Razor Claws (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Charge, Melee, Strike, Weapon
Distance Melee 1 Target One creature or object
≤11: 3 damage 12—16: 4 damage 17+: 5 damage; M<2 bleeding (save ends)
Leap (Maneuver)
Keywords —
Distance Self Target Self
Effect: The ghoul jumps 3 squares. If they land on a size 1 enemy, that enemy is knocked prone and the ghoul makes a free strike against them.
Hunger
If the ghoul charges, their speed increases by 2 until the end of their turn.
Arise
The first time the ghoul is reduced to Stamina 0 by damage that isn’t fire damage or holy damage and their body isn’t destroyed, they regain half their Stamina and fall prone.