Ghoul
Level 1 Band HarrierMight
0Agility
2Reason
-2Intuition
0Presence
-1Razor Claws 2d10 + 2
M<2 bleeding (save ends)
Leap
The ghoul jumps 3 squares. If they land on a size 1 enemy, that enemy is knocked prone and the ghoul makes a free strike against them.
Hunger
If the ghoul charges, their speed increases by 2 until the end of their turn.
Arise
The first time the ghoul is reduced to Stamina 0 by damage that isn’t fire damage or holy damage and their body isn’t destroyed, they regain half their Stamina and fall prone.