Animal

Level 1 Troop Harrier
Animal EV 12
Stamina 60
Speed 6 Size 1M / Stability 0
Free Strike 4

Might

0

Agility

2

Reason

-2

Intuition

1

Presence

-2

Natural Weapon 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 Two creatures or objects
≤11: 6 damage 12—16: 9 damage 17+: 12 damage
Effect:

The animal can shift 2 between striking the first and second target.

Rush

Maneuver
Self Self
Effect:

The animal moves up to their speed.

Nature Calls

The animal ignores 1 bane on their abilities while in an encounter outside or in a natural environment.

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