Devil Adjudicator
Level 6 Troop ControllerDevil, Infernal EV 32
Stamina 140 Immunity Fire 5
Speed 6 (fly) Size 1M / Stability 1
Free Strike 7
Might
0Agility
1Reason
2Intuition
1Presence
3Infernal Injunction (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Magic, Ranged, Strike
Distance Ranged 10 Target 2 creatures or objects
≤11: 10 fire damage;
I<1 frightened (save ends) 12—16: 15 fire damage;
I<2 frightened (save ends) 17+: 18 fire damage;
I<3 frightened (save ends)
I<1 frightened (save ends) 12—16: 15 fire damage;
I<2 frightened (save ends) 17+: 18 fire damage;
I<3 frightened (save ends)
Effect:
The adjudicator can slide a target frightened by this ability 2 squares.
Adjudicator’s Interdiction (Action)
Keywords Magic
Distance Ranged 10 Target 1 creature
Effect:
The target makes a Presence test.
≤11: Slowed, bane on power rolls, can’t regain Stamina (save ends) 12—16: Slowed, bane on power rolls (save ends) 17+: Slowed (save ends)
Quid Pro Quo (Maneuver)
Keywords Magic
Distance Ranged 10 Target 1 ally or 1 frightened creature
Effect:
The adjudicator switches places with the target.
Devilish Charm (Triggered Action) ♦ 2 Malice VP
Keywords Magic
Distance Ranged 5 Target Triggering creature
Trigger: A creature targets the adjudicator with a strike.
Effect:
The target makes a Presence test.
≤11: The adjudicator chooses a new target for the strike 12—16: The adjudicator halves the incoming damage 17+: The target is dazed (EoT)
Vexatious Litigation
A creature has -2 on saving throws while within 10 of the adjudicator if their Presence score is lower than the adjudicator’s.
True Name
If a creature within 10 squares of the adjudicator speaks the adjudicator’s true name aloud, the adjudicator loses their immunities, the additional effects on their signature action, and their Devilish Charm ability.