Time Raider Hijack

Level 3 Platoon Ambusher
Humanoid, Time Raider EV 10
Stamina 50 Immunity Psychic 3
Speed 6 Size 1M / Stability 0
Free Strike 5

Might

0

Agility

2

Reason

2

Intuition

2

Presence

1

Golden Sickles 2d10 + 2

Melee, Psionic, Strike, Weapon Signature Action
Melee 1 One creature
≤11: 7 damage 12—16: 11 damage 17+: 14 damage;
A<2 bleeding (save ends)
Effect:

The hijack is hidden from creatures bleeding from this ability until the condition ends.

Psi-Sickle

Psionic, Ranged, Weapon Maneuver
Ranged 5 One creature or object
Effect:

The hijack psychically latches their sickle onto the target and closes the distance between them. If the target is larger than the hijack, the hijack moves adjacent to the target. Otherwise, the target is pulled 4 squares toward the hijack.

Foresight

The hijack doesn’t have a bane on strikes against concealed creatures.

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  1. Time Raider Malice


    1. Gravity Well

      3 Malice
      1. Area, Psionic, Weapon Maneuver
        5 cube within 3
        Special
      2. Effect

        A time raider acting this turn activates a gravity well in the affected area. The gravity well sits in the center of the cube and lasts until the end of the encounter or until a creature who can reach the well uses a maneuver to disable it. The affected area is considered difficult terrain for enemies. Whenever an enemy ends their turn in an affected square, they are pulled 4 towards the well.

    2. Recall Module

      5 Malice
      1. Until the end of the round, each time raider has the teleport keyword added to their movement and their speed increases by 3.

    3. Psi-Cage

      10 Malice
      1. All time raiders in the encounter create a psionic field over the encounter map, which lasts until the time raider with the highest Stamina maximum drops to Stamina 0 or chooses to end the field. While the field is up, each non-time raider on the map must make a Reason test against this psionic effect at the start of each round.

      2. ≤11: 10 psychic damage;
        slowed (EoT)
        12—16: 7 psychic damage;
        slowed (EoT)
        17+: No effect

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