Rival Null

Level 2 Troop Harrier
Humanoid, Rival EV 16
Stamina 80
Speed 7 Size 1M / Stability 3
Free Strike 5

Might

0

Agility

2

Reason

1

Intuition

0

Presence

0

Nimble Step (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Strike, Weapon
Distance Melee 1 Target Two creatures or objects
≤11: 7 damage; shift 2 12—16: 10 damage; shift 3 17+: 13 damage; shift 4

Numb (Maneuver) ♦ 2d10 + 2 ♦ 2 VP

Keywords Melee, Psionic, Strike, Weapon
Distance Melee 1 Target One creature or object
≤11: 7 damage; R<0 slowed (EoT) 12—16: 10 damage; R<1 slowed (EoT) 17+: 13 damage; R<2 slowed and dazed (EoT)

Inertial Shield

The null halves the damage of the first strike they are targeted by each round.

Rivalry

The null selects one creature within line of effect at the start of an encounter. Both the null and the creature can add a 1d3 to all power rolls made against each other.

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