Rival Null
Level 2 Troop HarrierMight
0Agility
2Reason
1Intuition
0Presence
0Nimble Step 2d10 + 2
shift 2 12—16: 10 damage;
shift 3 17+: 13 damage;
shift 4
Numb (2 Malice) 2d10 + 2
R<0 slowed (EoT) 12—16: 10 damage;
R<1 slowed (EoT) 17+: 13 damage;
R<2 slowed and dazed (EoT)
Inertial Shield
The null halves the damage of the first strike they are targeted by each round.
Rivalry
The null selects one creature within line of effect at the start of an encounter. Both the null and the creature can add a 1d3 to all power rolls made against each other.