Wode Elf Green Seer

Level 1 Platoon Hexer
Fey, Humanoid, Wode Elf EV 6
Stamina 20
Speed 7 Size 1M / Stability 0
Free Strike 3

Might

0

Agility

1

Reason

0

Intuition

2

Presence

1

The Forest’s Embrace 2d10 + 2

Magic, Ranged, Strike Signature Action
Ranged 10 1 creature or object
≤11: 5 damage 12—16: 7 damage;
I<1 restrained (save ends)
17+: 9 damage;
I<2 restrained (save ends)
Effect:

A creature restrained by this ability can’t search for hidden creatures until the condition ends

The Natural Cycle (3 Malice) 2d10 + 2

Magic, Ranged Maneuver
Ranged 10 2 creatures
≤11: 2 damage 12—16: 4 damage;
P<1 target has a double bane on strikes (save ends)
17+: 6 damage;
P<2 bleeding (save ends), target has a double bane on strikes (save ends)
Effect:

The green seer causes lichen to form and encroach upon each target.

Foreseen Punishment

Free Triggered Action
Ranged 5 Triggering creature
A creature uses a triggered action targeting the green seer or an ally within distance.
Effect:

The green seer makes a free strike against the target.

Masking Glamor

The green seer immediately hides at the end of their turn while in cover or concealment, even if they are observed.

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  1. Wode Elf Malice


    1. Forest Network

      3 Malice
      1. Each wode elf that ends this turn hidden can shift their speed while remaining hidden.

    2. Punishing Regrowth

      5 Malice
      1. Until the end of the turn, each wode elf inflicts slide 2 with their strikes and they have an edge on their abilities. If a target force moved by one of these strikes ends the forced movement in difficult terrain, they are restrained (EoT).

    3. Vines Everywhere

      7 Malice
      1. Vines emerge and rapidly grow across the entire encounter map. Each enemy must make an Agility test.

      2. ≤11: 8 damage;
        restrained (save ends)
        12—16: restrained (EoT) 17+: no effect

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