War Dog Subcommander

Level 2 Band Support
Humanoid, War Dog EV 4
Stamina 20
Speed 5 Size 1M / Stability 0
Free Strike 2

Might

2

Agility

0

Reason

0

Intuition

0

Presence

1

Command Saber 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 One creature or object
≤11: 4 damage 12—16: 5 damage 17+: 7 damage
Effect:

An ally within 5 squares of the subcommander can make a free strike against the target.

Posthumous Promotion

Magic, Ranged Maneuver
Ranged 10 One war dog with a loyalty collar
Effect:

The target’s loyalty collar detonates, killing them instantly.

The Iron Saint Does Not Recognize Retreat

Each ally within 5 squares of the subcommander adds 3 to their stability.

Loyalty Collar

When the subcommander dies, they explode, dealing 1d6 damage to each adjacent enemy.

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  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

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