Time Raider Cannonfall

Level 3 Platoon Artillery
Humanoid, Time Raider EV 10
Stamina 40 Immunity Psychic 3
Speed 5 Size 1L / Stability 3
Free Strike 5

Might

0

Agility

2

Reason

2

Intuition

2

Presence

0

Sunderbuss 2d10 + 2

Area, Psionic, Ranged, Weapon Signature Action
3 cube within 10 All enemies in the cube
≤11: 4 sonic damage 12—16: 7 sonic damage 17+: 10 sonic damage;
prone;
M<2 slowed (save ends)
Effect:

A layer of ground or floor beneath the area that is 1 square deep is destroyed.

Buss Buffer (1 Malice)

Area, Psionic Free Triggered Action
Self and 5 burst Self and all allies in the burst
A creature damages the cannonfall with a ranged or area ability.
Effect:

The damage is reduced by half for the cannonfall and each target also affected by the triggering ability.

Foresight

The cannonfall doesn’t have a bane on strikes against concealed creatures.

Report Issue

You must be logged in to report an issue.

Log in
  1. Time Raider Malice


    1. Gravity Well

      3 Malice
      1. Area, Psionic, Weapon Maneuver
        5 cube within 3
        Special
      2. Effect

        A time raider acting this turn activates a gravity well in the affected area. The gravity well sits in the center of the cube and lasts until the end of the encounter or until a creature who can reach the well uses a maneuver to disable it. The affected area is considered difficult terrain for enemies. Whenever an enemy ends their turn in an affected square, they are pulled 4 towards the well.

    2. Recall Module

      5 Malice
      1. Until the end of the round, each time raider has the teleport keyword added to their movement and their speed increases by 3.

    3. Psi-Cage

      10 Malice
      1. All time raiders in the encounter create a psionic field over the encounter map, which lasts until the time raider with the highest Stamina maximum drops to Stamina 0 or chooses to end the field. While the field is up, each non-time raider on the map must make a Reason test against this psionic effect at the start of each round.

      2. ≤11: 10 psychic damage;
        slowed (EoT)
        12—16: 7 psychic damage;
        slowed (EoT)
        17+: No effect

    Report Issue

    You must be logged in to report an issue.

    Log in