Lightbender
Level 3 Troop AmbusherMight
2Agility
1Reason
-3Intuition
1Presence
-1Flash Swipe 2d10 + 2
The lightbender deals an additional 4 damage if they have an edge.
Piercing Tails 2d10 + 2
M<1 bleeding (save ends) 17+: 15 damage;
M<2 bleeding (save ends)
A creature who is bleeding from this ability has a bane on tests to search for the lightbender until the condition ends.
Hypnotic Mane (5 Malice) 2d10 + 2
Targets dazed by this ability have a speed of 0 while dazed. If a dazed target takes damage or if someone else spends an action to shake the creature out of their stupor, the condition ends.
Stalker’s Afterimage
The lightbender halves the damage, doesn’t suffer an effect associated with it, and teleports 5 squares. The lightbender immediately hides if they teleport into cover or concealment.
Avoidance
The lightbender always treats a save ends effect as an EoT effect.