Lightbender

Level 3 Troop Ambusher
Beast, Lightbender EV 20
Stamina 100
Speed 10 Size 2 / Stability 1
Free Strike 6

Might

2

Agility

1

Reason

-3

Intuition

1

Presence

-1

Flash Swipe 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 2 1 creature or object
≤11: 9 damage 12—16: 14 damage 17+: 18 damage
Effect:

The lightbender deals an additional 4 damage if they have an edge.

Piercing Tails 2d10 + 2

Melee, Strike, Weapon Action
Melee 2 2 creatures or objects
≤11: 8 damage 12—16: 12 damage;
M<1 bleeding (save ends)
17+: 15 damage;
M<2 bleeding (save ends)
Effect:

A creature who is bleeding from this ability has a bane on tests to search for the lightbender until the condition ends.

Hypnotic Mane (5 Malice) 2d10 + 2

Area, Magic Maneuver
3 burst All enemies in the burst
≤11: I<0 dazed (save ends) 12—16: I<1 dazed (save ends) 17+: I<2 dazed (save ends)
Effect:

Targets dazed by this ability have a speed of 0 while dazed. If a dazed target takes damage or if someone else spends an action to shake the creature out of their stupor, the condition ends.

Stalker’s Afterimage

Magic Triggered Action
Self Self
The lightbender takes damage from a strike.
Effect:

The lightbender halves the damage, doesn’t suffer an effect associated with it, and teleports 5 squares. The lightbender immediately hides if they teleport into cover or concealment.

Avoidance

The lightbender always treats a save ends effect as an EoT effect.

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  1. Lightbender Malice


    1. Silent Prowl

      3 Malice
      1. A lightbender acting this turn adds the teleport keyword to their movement and can hide as a free maneuver until the start of their next turn.

    2. Duplicate

      5 Malice
      1. A lightbender acting this turn creates a duplicate lightbender in an unoccupied space adjacent to them. The duplicate has 1 Stamina and shares the lightbender’s speed and turn. Once per round, the lightbender can instantly trade places with a duplicate before or after using an ability.

    3. Everything The Light Touches

      7 Malice
      1. All lightbenders in the encounter shine radiantly and distort the senses of each enemy within 5 of one. Each affected enemy makes a Reason test.

      2. ≤11: The target can’t establish line of effect with any lightbenders (save ends) 12—16: The target can’t establish line of effect with any lightbenders (EoT) 17+: no effect

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