War Dog War Doc

Level 5 Band Support
Humanoid, War Dog EV 7
Stamina 35
Speed 5 Size 1L / Stability 1
Free Strike 3

Might

0

Agility

1

Reason

3

Intuition

2

Presence

0

Syringe Crossbow 2d10 + 3

Ranged, Strike, Weapon Signature Action
Ranged 10 One creature
≤11: 6 poison damage 12—16: 8 poison damage 17+: 9 poison damage;
M<3 weakened (save ends)
Effect:

An ally targeted by this ability gains 5 temporary Stamina and makes a free strike instead of taking damage.

Sanguine Stimulants (1 Malice)

Triggered Action
Ranged 15 One war dog ally
The target dies
Effect:

Each ally adjacent to the target deals an additional 6 damage on their next strike.

Posthumous Promotion

Magic, Ranged Maneuver
Ranged 10 One war dog with a loyalty collar
Effect:

The target’s loyalty collar detonates, killing them instantly.

Body Bank Branch Manager

The Reconstitute Malice effect costs 1 malice fewer. Each ally may treat the war doc as a source of corpses for the purposes of using Reconstitute.

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  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

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  2. War Dog Malice (Level 4+)


    1. Prior Malice Features

      X Malice
      1. The war dog activates a malice feature available to war dogs level 3 or lower.

    2. Loyalty Unto Death

      3 Malice
      1. Magic, Ranged Maneuver
        Ranged 10
        Two war dogs with loyalty collars
      2. Effect

        Each target shifts up to their speed and has their loyalty collar detonates, killing them instantly. Enemies adjacent to each target must make a Presence test.

      3. ≤11: push 4;
        frightened of the nearest non-minion war dog (save ends)
        12—16: push 2;
        frightened of the nearest non-minion war dog (EoT)
        17+: push 2

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