Demon Orliq

Level 4 Minion Harrier
Abyssal, Demon EV 12
Stamina 8 Weakness Holy 5
Speed 8 (fly) Size 1T / Stability 0
With Captain Speed +2 Free Strike 2

Might

-1

Agility

3

Reason

1

Intuition

0

Presence

-1

Soul Prism 2d10 + 2

Magic, Melee, Strike, Weapon Signature Action
Melee 1 One creature or object per minion
≤11: 2 corruption damage;
slide 2
12—16: 4 corruption damage;
vertical slide 2
17+: 6 corruption damage;
vertical slide 4

Imposing Energy

A enemy who starts their turn with two or more orliqs adjacent to them is slowed (EoT).

Soulsight

Each creature within 2 of the orliq can’t be hidden from them.

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  1. Demon Malice


    1. Soulburn

      3 Malice
      1. Each demon acting this turn has a double edge on their abilities.

    2. Abyssal Rift

      7 Malice
      1. Two size 2 rifts to the Abyssal Wasteland appear at locations of your choosing. Any demon can use an abyssal rift as a portal to another abyssal rift in the encounter, moving into any space in one rift and appearing immediately in any unoccupied space in the other rift. A non-demon creature who enters the rift for the first time in a round or starts their turn there takes corruption damage equal to the level of the highest-level demon on the encounter map.

        An abyssal rift is an immovable object that has Stamina 25, weapon immunity 5, and holy weakness 5. A creature who has the Magic or Psionics skill can make a hard Reason or Intuition test as a maneuver while adjacent to a rift to destabilize it. On success, the rift closes. On failure, the rift regains 5 Stamina. The rift closes when there are no demons remaining on the encounter map.

    3. Abyssal Evolution

      7 Malice
      1. A demon minion of your choice turns into a non-minion demon of the same level.

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  2. Demon Malice (Level 4+)


    1. Prior Malice Features

      X Malice
      1. The demon activates a malice feature available to demons level 3 or lower.

    2. Abyssal Jaunt

      3 Malice
      1. A demon acting on this turn folds space around them, temporarily slipping in and out of the abyss. Until the start of the demon’s next turn, the demon ignores difficult terrain, can move freely through solid matter, and doesn’t provoke opportunity attacks by moving. If the demon ends their turn inside solid matter, they are forced out into the space they originally entered.

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