Mindkiller

Level 6 Troop Hexer
Horror, Voiceless Talker EV 32
Stamina 140 Immunity psychic 6
Speed 6 (fly, hover) Size 1M / Stability 2
Free Strike 7

Might

-1

Agility

3

Reason

2

Intuition

2

Presence

0

Killer Claws 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object
≤11: 11 damage 12—16: 17 damage;
A<2 grabbed
17+: 21 damage;
A<3 grabbed

Concealing Strike (2 Malice) 2d10 + 2

Psionic, Ranged, Strike Action
Melee 1 1 creature or object
≤11: 11 damage 12—16: 17 damage;
A<2 grabbed
17+: 21 damage;
A<3 grabbed

Concealing Strike ( 2 Malice) 2d10 + 2

Psionic, Ranged, Strike Action
Ranged 5 2 creatures
≤11: 10 damage;
R<1 the mindkiller is invisible to the target (save ends)
12—16: 15 damage;
R<2 the mindkiller is invisible to the target (save ends)
17+: 18 damage;
R<3 the mindkiller is invisible to the target (save ends)

Mindwipe

Attack, Psionic Maneuver
Melee 1 1 grabbed creature
Effect:

R<2 The mindkiller drains one point from the target’s Reason, Intuition, or Presence score (Director’s choice) and adds it to their own score until the end of the encounter.

Meat Shield

Triggered Action
Self 1 grabbed creature
The mindkiller takes damage
Effect:

The mindkiller halves the incoming damage. The target takes the other half of the damage.

3 Malice:

The target takes the full damage in place of the mindkiller.

Psionic Conductor

When a non-minion Voiceless Talker within 5 of the mindkiller uses an ability with the Psionic keyword, they can do so as if they were in the mindkiller’s space.

Nimble

The mindkiller can move through other creatures and objects at normal speed.

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  1. Voiceless Talker Malice


    1. Guise

      3 Malice
      1. A non-minion voiceless talker projects a psionic image over their body, making them unable to be identified as an enemy until the end of their next turn.

    2. Memory Thief

      5 Malice
      1. Psionic, Ranged Maneuver Non-Minion
        Ranged 5
        1 creature
        2d10 + 3
      2. ≤11: 6 psychic damage;
        R<1 target cannot identify allies as allies (save ends)
        12—16: 10 psychic damage;
        R<2 target identifies allies as enemies (save ends)
        17+: 13 psychic damage;
        R<3 target identifies allies as enemies (save ends)
    3. Evolutionary Circuit

      10 Malice
      1. The voiceless talkers link their minds, creating a circuit that empowers them while at least two voiceless talkers remain. While this circuit is active, all psionic strikes deal an additional 5 damage. Additionally, when a voiceless talker takes damage, they may use a free triggered action to swap places with any minion on the map. The minion takes the damage instead.

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