Mindkiller
Level 6 Troop HexerMight
-1Agility
3Reason
2Intuition
2Presence
0Killer Claws 2d10 + 3
A<2 grabbed 17+: 21 damage;
A<3 grabbed
Concealing Strike (2 Malice) 2d10 + 2
A<2 grabbed 17+: 21 damage;
A<3 grabbed
Concealing Strike ( 2 Malice) 2d10 + 2
R<1 the mindkiller is invisible to the target (save ends) 12—16: 15 damage;
R<2 the mindkiller is invisible to the target (save ends) 17+: 18 damage;
R<3 the mindkiller is invisible to the target (save ends)
Mindwipe
R<2 The mindkiller drains one point from the target’s Reason, Intuition, or Presence score (Director’s choice) and adds it to their own score until the end of the encounter.
Meat Shield
The mindkiller halves the incoming damage. The target takes the other half of the damage.
The target takes the full damage in place of the mindkiller.
Psionic Conductor
When a non-minion Voiceless Talker within 5 of the mindkiller uses an ability with the Psionic keyword, they can do so as if they were in the mindkiller’s space.
Nimble
The mindkiller can move through other creatures and objects at normal speed.