Shadow Elf Duskcaller

Level 5 Platoon Controller
Fey, Humanoid, Shadow Elf EV 14
Stamina 60
Speed 5 (climb) Size 1M / Stability 0
Free Strike 6

Might

0

Agility

3

Reason

3

Intuition

2

Presence

0

Night Knife 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 1 One creature or object
≤11: 9 damage 12—16: 13 damage 17+: 16 damage
Effect:

The duskcaller can target an additional creature or object while concealed.

Shadesong

Area, Magic, Ranged Maneuver
2 cube within 3 Special
Effect:

The affected area is covered in darkness and is considered concealment until the start of the duskcaller’s next turn.

2 Malice:

The area of the cube increases by 3.

Of the Umbra

The duskcaller ignores concealment granted by darkness. While the duskcaller is in direct sunlight, they have damage weakness 3. While the duskcaller is concealed, they have damage immunity 3.

Report Issue

You must be logged in to report an issue.

Log in
  1. Shadow Elf Malice


    1. Watch Me Disappear

      3 Malice
      1. All shadow elves acting on this turn can hide as a free maneuver while concealed.

    2. Extra Dimension

      5 Malice
      1. All shadow elves acting on this turn inflict I<2 bleeding (save ends) or slowed (save ends) on their strikes, even if their attacks already inflict a condition.

    3. Home is Where the Hurt Is

      7 Malice
      1. The shadow elves synthesize a concentrated pocket manifold reminiscent of Equinox and graft it onto the encounter map. Until the end of the encounter, all creatures can see shadow elves in full color, and shadow elves no longer benefit from their Of the Umbra ability. The potency of all shadow elf abilities increases by 2, and a creature needs an 8 or higher to end a save ends effect inflicted by a shadow elf, as they are impacted by the condition across two worlds.

    Report Issue

    You must be logged in to report an issue.

    Log in