Minotaur Sunderer

Level 3 Troop Brute
Accursed, Humanoid, Minotaur EV 20
Stamina 120
Speed 6 Size 2 / Stability 2
Free Strike 6

Might

2

Agility

1

Reason

0

Intuition

2

Presence

-1

Spiked Maul 2d10 + 2

Charge, Melee, Strike, Weapon Signature Action
Melee 2 2 creatures or objects
≤11: 8 damage;
pull 1
12—16: 12 damage;
pull 2
17+: 15 damage;
pull 3
Effect:

A target is grabbed if they are pulled adjacent to the sunderer.

Fearsome Bay (5 Malice) 2d10 + 2

Area Action
3 burst All enemies in the burst
≤11: I<0 frightened (save ends) 12—16: I<1 frightened (save ends) 17+: I<2 frightened (save ends)
Effect:

The minotaur has damage immunity 2 and deals an additional 5 damage with their strikes until the end of their next turn.

Disemboweling Horns (3 Malice) 2d10 + 2

Charge, Melee, Strike, Weapon Maneuver
Melee 2 1 grabbed creature
≤11: 5 damage;
push 1;
M<0 bleeding (save ends)
12—16: 8 damage;
push 3;
M<1 bleeding (save ends)
17+: 9 damage;
push 5;
M<2 bleeding (save ends)
Effect:

The target takes 1d6 damage at the start of each of their turns while bleeding from this ability.

Retaliatory Gore

Triggered Action
Self Triggering creature
The sunderer takes damage from a creature within 6.
Effect:

The sunderer charges the target using Spiked Maul.

Minotaur Sense

The sunderer cannot get a result lower than tier 2 when making Tests to navigate, search, or seek.

Report Issue

You must be logged in to report an issue.

Log in
  1. Minotaur Malice


    1. Bull Rush

      3+ Malice
      1. A minotaur acting this turn for every 3 malice spent has their speed increased by 4 and ignores difficult terrain until the start of their next turn.

    2. Cut the… Nonsense!

      5 Malice
      1. Until the start of their next turn, a minotaur acting this turn halves all incoming damage and can use Knockback as a free triggered action whenever an enemy enters an adjacent square.

    3. Bull’s Eye

      7 Malice
      1. All minotaurs in the encounter fill the area with generations of feeling lost and isolated. Each enemy within 5 of a minotaur is teleported 5 and makes an Intuition test.

      2. ≤11: The target can’t establish line of effect beyond 3 squares and frightened of all minotaurs (save ends) 12—16: The target can’t establish line of effect beyond 3 squares (EoT) 17+: no effect

    Report Issue

    You must be logged in to report an issue.

    Log in