Minotaur Sunderer

Level 3 Troop Brute
Accursed, Humanoid, Minotaur EV 20
Stamina 120
Speed 6 Size 2 / Stability 2
Free Strike 6

Might

2

Agility

1

Reason

0

Intuition

2

Presence

-1

Spiked Maul (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Charge, Melee, Strike, Weapon
Distance Melee 2 Target 2 creatures or objects
≤11: 8 damage; pull 1 12—16: 12 damage; pull 2 17+: 15 damage; pull 3
Effect: A target is grabbed if they are pulled adjacent to the sunderer.

Fearsome Bay (Action) ♦ 2d10 + 2 ♦ 5 VP

Keywords Area
Distance 3 burst Target All enemies in the burst
≤11: I<0 frightened (save ends) 12—16: I<1 frightened (save ends) 17+: I<2 frightened (save ends)
Effect: The minotaur has damage immunity 2 and deals an additional 5 damage with their strikes until the end of their next turn.

Disemboweling Horns (Maneuver) ♦ 2d10 + 2 ♦ 3 VP

Keywords Charge, Melee, Strike, Weapon
Distance Melee 2 Target 1 grabbed creature
≤11: 5 damage; push 1; M<0 bleeding (save ends) 12—16: 8 damage; push 3; M<1 bleeding (save ends) 17+: 9 damage; push 5; M<2 bleeding (save ends)
Effect: The target takes 1d6 damage at the start of each of their turns while bleeding from this ability.

Retaliatory Gore (Triggered Action)

Keywords
Trigger: The sunderer takes damage from a creature within 6.
Effect: The sunderer charges the target using Spiked Maul.

Minotaur Sense

The sunderer cannot get a result lower than tier 2 when making Tests to navigate, search, or seek.

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