Minotaur Sunderer
Level 3 Troop BruteAccursed, Humanoid, Minotaur EV 20
Stamina 120
Speed 6 Size 2 / Stability 2
Free Strike 6
Might
2Agility
1Reason
0Intuition
2Presence
-1Spiked Maul (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Charge, Melee, Strike, Weapon
Distance Melee 2 Target 2 creatures or objects
≤11: 8 damage;
pull 1 12—16: 12 damage;
pull 2 17+: 15 damage;
pull 3
pull 1 12—16: 12 damage;
pull 2 17+: 15 damage;
pull 3
Effect:
A target is grabbed if they are pulled adjacent to the sunderer.
Fearsome Bay (Action) ♦ 2d10 + 2 ♦ 5 Malice VP
Keywords Area
Distance 3 burst Target All enemies in the burst
≤11: I<0 frightened (save ends) 12—16: I<1 frightened (save ends) 17+: I<2 frightened (save ends)
Effect:
The minotaur has damage immunity 2 and deals an additional 5 damage with their strikes until the end of their next turn.
Disemboweling Horns (Maneuver) ♦ 2d10 + 2 ♦ 3 Malice VP
Keywords Charge, Melee, Strike, Weapon
Distance Melee 2 Target 1 grabbed creature
≤11: 5 damage;
push 1;
M<0 bleeding (save ends) 12—16: 8 damage;
push 3;
M<1 bleeding (save ends) 17+: 9 damage;
push 5;
M<2 bleeding (save ends)
push 1;
M<0 bleeding (save ends) 12—16: 8 damage;
push 3;
M<1 bleeding (save ends) 17+: 9 damage;
push 5;
M<2 bleeding (save ends)
Effect:
The target takes 1d6 damage at the start of each of their turns while bleeding from this ability.
Retaliatory Gore (Triggered Action)
Keywords —
Distance Self Target Triggering creature
Trigger: The sunderer takes damage from a creature within 6.
Effect:
The sunderer charges the target using Spiked Maul.
Minotaur Sense
The sunderer cannot get a result lower than tier 2 when making Tests to navigate, search, or seek.