Minotaur Sunderer
Level 3 Troop BruteMight
2Agility
1Reason
0Intuition
2Presence
-1Spiked Maul 2d10 + 2
pull 1 12—16: 12 damage;
pull 2 17+: 15 damage;
pull 3
A target is grabbed if they are pulled adjacent to the sunderer.
Fearsome Bay (5 Malice) 2d10 + 2
The minotaur has damage immunity 2 and deals an additional 5 damage with their strikes until the end of their next turn.
Disemboweling Horns (3 Malice) 2d10 + 2
push 1;
M<0 bleeding (save ends) 12—16: 8 damage;
push 3;
M<1 bleeding (save ends) 17+: 9 damage;
push 5;
M<2 bleeding (save ends)
The target takes 1d6 damage at the start of each of their turns while bleeding from this ability.
Retaliatory Gore
The sunderer charges the target using Spiked Maul.
Minotaur Sense
The sunderer cannot get a result lower than tier 2 when making Tests to navigate, search, or seek.