Time Raider Archon
Level 3 Minion HarrierMight
2Agility
2Reason
2Intuition
1Presence
-1Brutal Flail 2d10 + 2
an ally can make a free strike against the target
Foresight
The archon doesn’t have a bane on strikes against concealed creatures.
The archon doesn’t have a bane on strikes against concealed creatures.
A time raider acting this turn activates a gravity well in the affected area. The gravity well sits in the center of the cube and lasts until the end of the encounter or until a creature who can reach the well uses a maneuver to disable it. The affected area is considered difficult terrain for enemies. Whenever an enemy ends their turn in an affected square, they are pulled 4 towards the well.
Until the end of the round, each time raider has the teleport keyword added to their movement and their speed increases by 3.
All time raiders in the encounter create a psionic field over the encounter map, which lasts until the time raider with the highest Stamina maximum drops to Stamina 0 or chooses to end the field. While the field is up, each non-time raider on the map must make a Reason test against this psionic effect at the start of each round.