Devil Clerk

Level 5 Minion Brute
Devil, Infernal EV 14
Stamina 10 Immunity Fire 5
Speed 6 Size 1M / Stability 0
With Captain Strike damage +2 Free Strike 3

Might

3

Agility

0

Reason

1

Intuition

1

Presence

2

Quill Pushing 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object per minion
≤11: 3 damage;
push 1
12—16: 6 damage;
push 2
17+: 7 damage;
push 3
Effect:

A target adjacent to 2 or more clerks is taunted (EoT).

True Name

If a creature within 10 squares of the clerk speaks the clerk's true name aloud, the clerk loses their fire immunity and the additional effects on their signature action.

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  1. Devil Malice


    1. Bureaucratic Tape

      3 Malice
      1. A devil acting on this turn uses a signature action against an adjacent creature. If they roll a tier-3 result, the target has a double bane on strikes (save ends).

    2. Underhanded Tactics

      5 Malice
      1. Each devil in the encounter can teleport to a space adjacent to another non-hidden creature in the encounter and make a free strike.

    3. Read the Small Print

      7 Malice
      1. Each enemy in the encounter is subject to a bad deal proposed by the devils. An enemy must choose between damage weakness 5 or having a bane on power rolls. The bad deal lasts until the end of the encounter.

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