Goblin Underboss

Level 1 Band Support
Goblin, Humanoid EV 3
Stamina 15
Speed 5 (climb) Size 1S / Stability 0
Free Strike 1

Might

-1

Agility

2

Reason

0

Intuition

0

Presence

1

Swordplay 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 One creature or object
≤11: 3 damage 12—16: 4 damage 17+: 5 damage
Effect:

One ally adjacent to the target can make a free strike against them.

Get Reckless!

Area Maneuver
5 burst All allies in the burst
Effect:

Until the start of the underboss’s next turn, each target has an edge on strikes, and strikes made against them have an edge.

2 Malice:

Strikes don’t have an edge against a target.

Crafty

The underboss doesn’t provoke opportunity attacks by moving.

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  1. Goblin Malice


    1. Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

    2. Tiny Stabs

      5 Malice
      1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

    3. Swamp Stink

      7 Malice
      1. The encounter map becomes covered in a green mist that lasts until the end of the round, and which can’t be dispersed by wind. All areas of the map become difficult terrain for non-goblins, and each non-goblin on the map must make a Might test.

      2. ≤11: 5 poison damage;
        weakened until mist disappears
        12—16: Weakened until mist disappears 17+: No effect

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