War Dog Tetherite

Level 1 Minion Brute
Humanoid, War Dog EV 6
Stamina 5
Speed 5 Size 1M / Stability 1
With Captain Edge on strikes Free Strike 2

Might

2

Agility

0

Reason

0

Intuition

0

Presence

0

Banded Dagger 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 2 One creature or object per minion
≤11: 2 damage 12—16: 4 damage 17+: 5 damage

Tethered

A captain attached to a tetherite squad has their Stability increased by the number of tetherites within 2 squares of them.

Loyalty Collar

When the tetherite dies, they explode, dealing 1d6 damage to each adjacent enemy.

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  1. War Dog Malice


    1. Reconstitute

      3 Malice
      1. One war dog acting this turn tears apart a nearby corpse of a humanoid and incorporates its body parts into their own. The war dog regains Stamina equal to 5 times their level.

    2. Fire for Effect

      5 Malice
      1. Area, Magic, Ranged Maneuver
        4 cube within 10
        Each creature in the cube
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 5 fire damage;
        slowed or weakened (save ends)
        12—16: 5 fire damage;
        slowed or weakened (EoT)
        17+: 5 fire damage
    3. Fodder Run

      7 Malice
      1. Each war dog minion can shift up their speed, make a free strike, and then die.

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