Essence Of Tides
Level 3 Troop ControllerElemental EV 20
Stamina 80 Immunity cold 5
Speed 7 (swim) Size 1M / Stability 1
Free Strike 5
Might
2Agility
0Reason
1Intuition
-1Presence
2Water Wing (Action) ♦ 2d10 + 2 ♦ Signature
Keywords Magic, Melee, Strike
Distance Melee 1 Target 2 creatures or objects
≤11: 7 damage; slide 1 12—16: 11 damage; slide 2 17+: 14 damage; slide 3
Effect: P<2 the target’s stability is reduced to 0 and they move 2 additional squares whenever they are force moved (save ends)
Convocation of Waves (Maneuver)
Keywords Magic, Ranged
Distance Ranged 5 Target Self or 1 elemental
Effect: The target receives cold immunity 5 until the start of the essence’s next turn if they don’t already have it.
3 Malice: The target emits a 1 aura pool of water until the end of the encounter. The area beneath the aura becomes a river that trails behind the target as they move and is considered difficult terrain. An enemy that ends their turn standing in the river is M<2 slowed (save ends).
Sea Salted Wounds (Triggered Action) ♦ 1 VP
Keywords —
Distance Malice 1 Target 1 creature
Trigger: An ally deals damage to the target.
Effect: The essence makes a free strike against the target.
Water Glide
When the essence starts their turn on a space containing water, they can add the flying keyword to their movement until the end of their turn. While flying, the essence doesn’t provoke opportunity attacks.
Fickle and Free
The essence can’t be restrained, slowed, or knocked prone, and they ignore difficult terrain.