Time Raider Vertex
Level 3 Platoon SupportMight
1Agility
1Reason
2Intuition
1Presence
0Psionic Slam 2d10 + 2
2 psychic damage 12—16: 7 damage;
3 psychic damage 17+: 9 damage;
4 psychic damage
Power rolls made against the target have an edge until the start of the vertex’s next turn.
Split Space (5 Malice)
A portal fills the area, leading to a location the vertex has experienced (in person or otherwise) on any plane of existence. Each creature who touches the portal is instantly teleported to the nearest unoccupied square at the chosen location. The portal lasts until the vertex dies, uses this ability again, dismisses the portal (no action required), or is transported by the portal.
Invigorated March
Each target shifts up to half their speed.
Foresight
The vertex doesn’t have a bane on strikes against concealed creatures.