Time Raider Vertex

Level 3 Platoon Support
Humanoid, Time Raider EV 10
Stamina 50 Immunity Psychic 3
Speed 5 (fly, hover) Size 2 / Stability 3
Free Strike 5

Might

1

Agility

1

Reason

2

Intuition

1

Presence

0

Psionic Slam 2d10 + 2

Melee, Psionic, Strike Signature Action
Reach 2 One creature
≤11: 5 damage;
2 psychic damage
12—16: 7 damage;
3 psychic damage
17+: 9 damage;
4 psychic damage
Effect:

Power rolls made against the target have an edge until the start of the vertex’s next turn.

Split Space (5 Malice)

Area, Psionic, Ranged Action
2 cube within 10 Special
Effect:

A portal fills the area, leading to a location the vertex has experienced (in person or otherwise) on any plane of existence. Each creature who touches the portal is instantly teleported to the nearest unoccupied square at the chosen location. The portal lasts until the vertex dies, uses this ability again, dismisses the portal (no action required), or is transported by the portal.

Invigorated March

Area, Psionic Maneuver
4 burst All allies in the burst
Effect:

Each target shifts up to half their speed.

Foresight

The vertex doesn’t have a bane on strikes against concealed creatures.

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  1. Time Raider Malice


    1. Gravity Well

      3 Malice
      1. Area, Psionic, Weapon Maneuver
        5 cube within 3
        Special
      2. Effect

        A time raider acting this turn activates a gravity well in the affected area. The gravity well sits in the center of the cube and lasts until the end of the encounter or until a creature who can reach the well uses a maneuver to disable it. The affected area is considered difficult terrain for enemies. Whenever an enemy ends their turn in an affected square, they are pulled 4 towards the well.

    2. Recall Module

      5 Malice
      1. Until the end of the round, each time raider has the teleport keyword added to their movement and their speed increases by 3.

    3. Psi-Cage

      10 Malice
      1. All time raiders in the encounter create a psionic field over the encounter map, which lasts until the time raider with the highest Stamina maximum drops to Stamina 0 or chooses to end the field. While the field is up, each non-time raider on the map must make a Reason test against this psionic effect at the start of each round.

      2. ≤11: 10 psychic damage;
        slowed (EoT)
        12—16: 7 psychic damage;
        slowed (EoT)
        17+: No effect

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