Goblin Cursespitter

Level 1 Band Hexer
Goblin, Humanoid EV 3
Stamina 10
Speed 5 (climb) Size 1S / Stability 0
Free Strike 1

Might

-2

Agility

1

Reason

0

Intuition

2

Presence

0

Eye of Surlach 2d10 + 2

Magic, Ranged, Strike Signature Action
Ranged 15 One creature
≤11: 3 corruption damage;
I<0 weakened (save ends)
12—16: 4 corruption damage;
I<1 weakened (save ends)
17+: 5 corruption damage;
I<2 weakened (save ends)

Dizzying Hex (1 Malice) 2d10 + 2

Magic, Ranged Maneuver
Ranged 10 One creature
≤11: I<0 prone 12—16: I<1 prone can’t stand (EoT) 17+: prone I<2 and can’t stand (save ends)

Crafty

The cursespitter doesn’t provoke opportunity attacks by moving.

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  1. Goblin Malice


    1. Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

    2. Tiny Stabs

      5 Malice
      1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

    3. Swamp Stink

      7 Malice
      1. The encounter map becomes covered in a green mist that lasts until the end of the round, and which can’t be dispersed by wind. All areas of the map become difficult terrain for non-goblins, and each non-goblin on the map must make a Might test.

      2. ≤11: 5 poison damage;
        weakened until mist disappears
        12—16: Weakened until mist disappears 17+: No effect

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