Crux Of Fire

Level 3 Troop Artillery
Elemental EV 20
Stamina 80 Immunity fire 5
Speed 6 Size 1T / Stability 0
Free Strike 6

Might

-1

Agility

2

Reason

0

Intuition

1

Presence

2

Spitfire (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Magic, Ranged, Strike
Distance Ranged 12 Target 2 creatures or objects
≤11: 8 fire damage 12—16: 12 fire damage; A<1 burning (save ends) 17+: 15 fire damage; A<2 burning (save ends)
Effect: A burning creature or object takes 1d6 fire damage at the start of each of their turns until the condition ends.

Convocation of Flames (Maneuver)

Keywords Magic, Ranged
Distance Ranged 5 Target Self or 1 elemental
Effect: The target receives fire immunity 5 until the start of the crux’s next turn if they don’t already have it.
3 Malice: The ground within 3 of the target is wreathed in fire until the end of the encounter. Whenever an enemy first enters the affected area on a turn or starts their turn within it, they take 3 fire damage.

Flame Jet (Triggered Action) ♦ 1 VP

Keywords Magic
Distance Self Target Self
Trigger: The crux takes damage.
Effect: The crux ignores any effects associated with the damage and flies up to their speed. If the crux doesn’t end this movement on solid ground, they fall prone.

Fickle and Free

The crux can’t be restrained, slowed, or knocked prone, and they ignore difficult terrain.

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