Crux Of Fire

Level 3 Troop Artillery
Elemental EV 20
Stamina 80 Immunity fire 5
Speed 6 Size 1T / Stability 0
Free Strike 6

Might

-1

Agility

2

Reason

0

Intuition

1

Presence

2

Spitfire 2d10 + 2

Magic, Ranged, Strike Signature Action
Ranged 12 2 creatures or objects
≤11: 8 fire damage 12—16: 12 fire damage;
A<1 burning (save ends)
17+: 15 fire damage;
A<2 burning (save ends)
Effect:

A burning creature or object takes 1d6 fire damage at the start of each of their turns until the condition ends.

Convocation of Flames

Magic, Ranged Maneuver
Ranged 5 Self or 1 elemental
Effect:

The target receives fire immunity 5 until the start of the crux’s next turn if they don’t already have it.

3 Malice:

The ground within 3 of the target is wreathed in fire until the end of the encounter. Whenever an enemy first enters the affected area on a turn or starts their turn within it, they take 3 fire damage.

Flame Jet (1 Malice)

Magic Triggered Action
Self Self
The crux takes damage.
Effect:

The crux ignores any effects associated with the damage and flies up to their speed. If the crux doesn’t end this movement on solid ground, they fall prone.

Fickle and Free

The crux can’t be restrained, slowed, or knocked prone, and they ignore difficult terrain.

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  1. Elemental Malice


    1. Elemental Swap

      3 Malice
      1. Two elementals on the encounter map teleport and swap places, gaining damage immunity 2 until the end of the round.

    2. Split

      5 Malice
      1. An elemental acting this turn cleaves themself into 2 separate elementals, splitting their current Stamina in half between them and becoming one size smaller. The elementals otherwise have the same statistics as the original. Both elementals then shift up to their speed.

    3. Convocation of Chaos

      7 Malice
      1. Magic, Ranged Maneuver
        Self or Ranged 8
        Self or 1 elemental
      2. Effect

        Until the end of the encounter, the target’s speed increases by 5 and their strikes deal an additional 5 damage. Whenever an elemental within line of effect uses another convocation ability, the target also gains the effects.

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