Crux Of Fire
Level 3 Troop ArtilleryMight
-1Agility
2Reason
0Intuition
1Presence
2Spitfire 2d10 + 2
A<1 burning (save ends) 17+: 15 fire damage;
A<2 burning (save ends)
A burning creature or object takes 1d6 fire damage at the start of each of their turns until the condition ends.
Convocation of Flames
The target receives fire immunity 5 until the start of the crux’s next turn if they don’t already have it.
The ground within 3 of the target is wreathed in fire until the end of the encounter. Whenever an enemy first enters the affected area on a turn or starts their turn within it, they take 3 fire damage.
Flame Jet (1 Malice)
The crux ignores any effects associated with the damage and flies up to their speed. If the crux doesn’t end this movement on solid ground, they fall prone.
Fickle and Free
The crux can’t be restrained, slowed, or knocked prone, and they ignore difficult terrain.