Medusa

Level 5 Solo
Accursed, Humanoid, Medusa EV 70
Stamina 400 Immunity Poison 5, Acid 5
Speed 5 Size 1M / Stability 0
Free Strike 7

Might

2

Agility

4

Reason

0

Intuition

0

Presence

0

Solo Monster

Solo Turns The medusa takes 2 turns each round. They can use two actions on each of their turns and can take each turn after an enemy turn they choose. While dazed, the medusa can take one action and one maneuver per turn.

End Effect At the end of their turn, the medusa can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Snake Bite 2d10 + 4

Melee, Strike, Weapon Signature Action
Melee 1 2 creatures or objects
≤11: 11 damage;
M<2 slowed (save ends)
12—16: 16 damage;
M<3 slowed (save ends)
17+: 19 damage;
M<4 slowed (save ends)

Damning Gaze 2d10 + 4

Action
Ranged 10 2 creatures or objects
≤11: 11 damage;
push 3
12—16: 16 damage;
push 5
17+: 19 damage;
push 7
3 Malice:

The medusa targets two additional creatures or objects.

Petrify (5 Malice)

Area, Magic Action
3 burst Each enemy in the burst
Effect:

The medusa turns dozens of eerie snake eyes on their foes. Each target must make a Might test. A target with cover has an edge on the test.

≤11: Slowed (save ends) or M<4 restrained (save ends) 12—16: M<3 restrained (save ends) 17+: M<2 restrained (save ends)
Effect:

An already slowed target has -1 to resist the potency. A target restrained by this ability magically begins to turn to stone. A target that ends two consecutive turns restrained by this ability is petrified (see Petrification).

Nimble Escape

Maneuver
Self Self
Effect:

The medusa shifts 3 and hides, even if observed.

Venomous Spit (2 Malice) 2d10 + 4

Triggered Action
Melee 1 One creature
A creature deals damage to the medusa.
≤11: 13 acid damage 12—16: 18 acid damage 17+: 22 acid damage

Cunning Edge

The medusa has an edge on power rolls made against any creature affected by their Petrify ability.

Many Peering Eyes

The medusa can’t be flanked.

Mass Petrify

Area, Magic, Ranged Villain Action 1
Line of effect All enemies
Effect:

The medusa uses their Petrify ability against each target without spending Malice. Each target not behind cover has a bane on the test.

Serpent Wings

Villain Action 2
Self Self
Effect:

The medusa manifests temporary wings and vertically shifts up to their speed. During or after this movement, they can use Snake Bite and Damning Gaze once each.

Stone Puppets

Area, Magic Villain Action 3
10 burst Special
Effect:

Each stone statue and creature affected by Petrify within distance moves up to their speed and uses a signature action with an edge targeting an enemy of medusa’s choice as a free triggered action. A stone statue without its own stats has a speed of 5 and uses the Medusa’s free strike instead.

Report Issue

You must be logged in to report an issue.

Log in
  1. Medusa Malice


    1. Weakening Glare

      3 Malice
      1. Magic, Ranged, Strike Action
        Ranged 10
        One creature
        2d10 + 4
      2. ≤11: 6 damage;
        weakened (EoT)
        12—16: 10 damage;
        weakened (EoT)
        17+: 12 damage;
        weakened (save ends)
    2. Ssstop and Lisssten

      5 Malice
      1. Ranged, Magic Action
        Ranged 10
        Three creatures
        2d10 + 4
      2. ≤11: I<2 charmed 12—16: I<3 charmed 17+: I<4 charmed
      3. Effect

        A charmed creature moves up to their speed and makes a free strike against an enemy of medusa’s choice as a free triggered action, and then is no longer charmed.

    3. Shatter Victims

      7 Malice
      1. The medusa causes three stone statues on the map within 10 to shatter in a 2-square-by-2-square explosion. Each enemy occupying an affected square makes a Might test. A target affected by the Medusa’s Petrify ability has a double bane on the test as the growing stone within them painfully reverberates.

      2. ≤11: 12 damage;
        vertical push 2;
        bleeding
        12—16: 10 damage;
        vertical push 1
        17+: 6 damage

    Report Issue

    You must be logged in to report an issue.

    Log in