Medusa
Level 5 SoloMight
2Agility
4Reason
0Intuition
0Presence
0Solo Monster
Solo Turns The medusa takes 2 turns each round. They can use two actions on each of their turns and can take each turn after an enemy turn they choose. While dazed, the medusa can take one action and one maneuver per turn.
End Effect At the end of their turn, the medusa can take 10 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Snake Bite 2d10 + 4
M<2 slowed (save ends) 12—16: 16 damage;
M<3 slowed (save ends) 17+: 19 damage;
M<4 slowed (save ends)
Damning Gaze 2d10 + 4
push 3 12—16: 16 damage;
push 5 17+: 19 damage;
push 7
The medusa targets two additional creatures or objects.
Petrify (5 Malice)
The medusa turns dozens of eerie snake eyes on their foes. Each target must make a Might test. A target with cover has an edge on the test.
An already slowed target has -1 to resist the potency. A target restrained by this ability magically begins to turn to stone. A target that ends two consecutive turns restrained by this ability is petrified (see Petrification).
Nimble Escape
The medusa shifts 3 and hides, even if observed.
Venomous Spit (2 Malice) 2d10 + 4
Cunning Edge
The medusa has an edge on power rolls made against any creature affected by their Petrify ability.
Many Peering Eyes
The medusa can’t be flanked.
Mass Petrify
The medusa uses their Petrify ability against each target without spending Malice. Each target not behind cover has a bane on the test.
Serpent Wings
The medusa manifests temporary wings and vertically shifts up to their speed. During or after this movement, they can use Snake Bite and Damning Gaze once each.
Stone Puppets
Each stone statue and creature affected by Petrify within distance moves up to their speed and uses a signature action with an edge targeting an enemy of medusa’s choice as a free triggered action. A stone statue without its own stats has a speed of 5 and uses the Medusa’s free strike instead.