Aeolyxria The Uncanny

Level 6 Troop Controller
Draconian, Dragon, Humanoid EV 32
Stamina 140 Immunity poison 6
Speed 5 (flying) Size 1M / Stability 2
Free Strike 7

Might

-1

Agility

2

Reason

4

Intuition

3

Presence

1

Spittlesplash 2d10 + 3

Ranged, Strike, Weapon Signature Action
Ranged 10 2 enemies
≤11: 10 poison damage;
M<1 slowed (save ends)
12—16: 15 poison damage;
M<2 slowed (save ends)
17+: 18 poison damage;
M<3 slowed (save ends)

Experimental Treasure

Magic, Ranged Action
Ranged 10 2 creatures or objects
≤11: The target regains 10 Stamina 12—16: 12 corruption damage;
A<2 weakened (save ends)
17+: 12 lightning damage;
A<2 bleeding (save ends)
Effect:

The first time in an encounter that Lydixavus rolls a result with this ability, she can choose that result instead of rolling whenever she uses this ability for the rest of the encounter.

2+ Malice:

Aeolyxria targets an additional creature or object for every 2 malice spent.

Elevate! (2 Malice)

Maneuver
1 cube within 5 Special
Effect:

The ground is elevated by 5 squares, creating a pillar of dirt. Each creature in the affected area is lifted along with it.

1+ Malice:

Aeolyxria creates an additional pillar for each malice spent.

Blood For Blood 2d10 + 3

Ranged, Weapon Triggered Action
Ranged 5 One creature
The target inflicts the bleeding condition on an ally.
≤11: 7 poison damage;
A<2 bleeding (save ends)
12—16: 12 poison damage;
A<3 bleeding (save ends)
17+: 15 poison damage;
bleeding (save ends)

That’s Our Opening!

The Director gains 1 malice whenever Aeolyxria inflicts a condition on an enemy.

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  1. Draconian Malice


    1. Guarding Gale

      3 Malice
      1. A draconian acting this turn flaps their wings and creates a powerful gale. Each creature adjacent to the draconian is pushed 4 and M<2 knocked prone.

    2. Breath Weapon

      5 Malice
      1. Area, Magic, Melee Action
        4 × 2 line within 1
        All enemies in the line
      2. ≤11: 6 damage 12—16: 10 damage 17+: 13 damage
      3. Effect

        The damage type changes to match a damage type that the draconian has immunity to.

    3. Scaleshatter Burst

      7 Malice
      1. Area, Magic, Melee Free Action
        2 burst
        All enemies in the burst
      2. ≤11: 7 damage 12—16: 13 damage 17+: 16 damage
      3. Effect

        The draconian’s scales shatter from battle damage. The draconian has damage weakness 5, but the draconian can now take two turns per round.

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