Angulotl Daybringer
Level 1 LeaderMight
3Agility
2Reason
0Intuition
2Presence
0Acid Grasp (Action) ♦ 2d10 + 3 ♦ Signature
A<1 dazed (save ends) 12—16: 10 acid damage;
A<2 dazed (save ends) 17+: 13 acid damage;
A<3 dazed (save ends)
The next time the target strikes the daybringer, they immediately take 4 acid damage.
The daybringer jumps 3 squares before or after using this ability.
Sun Lamp (Maneuver)
The daybringer expands their throat to resemble the sun until the start of their next turn. Each non-minion angulotl who starts their turn within 10 of the daybringer gains 5 temporary Stamina and has their Speed increased by 3 until the end of their turn.
Tongue Slap (Triggered Action)
The daybringer reduces the power roll result by 1 tier.
Pull 4.
Moisturizing End Effect
The daybringer either takes 5 damage or removes the wet effect from an adjacent creature and ends one save ends effect affecting them at the end of their turn.
New Dawn (Villain Action 1)
Ten angulotl pollywogs escape the daybringer’s back and waddle into unoccupied squares within distance.
Plague of Frogs (Villain Action 2)
Each target jumps 4 and makes a free strike.
It Is Day (Villain Action 3)
The encounter map dries up and becomes illuminated. Each wet enemy has the wet condition end and takes 6 acid damage. All angulotls have a double edge on their next attack.
Toxiferous
When an adjacent enemy grabs or uses a melee ability against the daybringer, they take 3 poison damage.