Angulotl Daybringer

Level 1 Leader
Angulotl, Humanoid EV 12
Stamina 80 Immunity poison 3
Speed 5 (swim, climb) Size 1M / Stability 1
Free Strike 4

Might

3

Agility

2

Reason

0

Intuition

2

Presence

0

Acid Grasp 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 1 2 creatures or objects
≤11: 7 acid damage;
A<1 dazed (save ends)
12—16: 10 acid damage;
A<2 dazed (save ends)
17+: 13 acid damage;
A<3 dazed (save ends)
Effect:

The next time the target strikes the daybringer, they immediately take 4 acid damage.

1 Malice:

The daybringer jumps 3 squares before or after using this ability.

Sun Lamp

Maneuver
Self Self
Effect:

The daybringer expands their throat to resemble the sun until the start of their next turn. Each non-minion angulotl who starts their turn within 10 of the daybringer gains 5 temporary Stamina and has their Speed increased by 3 until the end of their turn.

Tongue Slap

Triggered Action
Melee 5 1 creature
The target targets the daybringer or an ally with a strike that isn’t a critical hit.
Effect:

The daybringer reduces the power roll result by 1 tier.

2 Malice:

Pull 4.

Moisturizing End Effect

The daybringer either takes 5 damage or removes the wet effect from an adjacent creature and ends one save ends effect affecting them at the end of their turn.

New Dawn

Villain Action 1
Ranged 10 Special
Effect:

Ten angulotl pollywogs escape the daybringer’s back and waddle into unoccupied squares within distance.

Plague of Frogs

Villain Action 2
Self and 8 burst Self and all allies in the burst
Effect:

Each target jumps 4 and makes a free strike.

It Is Day

Villain Action 3
Special Special
Effect:

The encounter map dries up and becomes illuminated. Each wet enemy has the wet condition end and takes 6 acid damage. All angulotls have a double edge on their next attack.

Toxiferous

When an adjacent enemy grabs or uses a melee ability against the daybringer, they take 3 poison damage.

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  1. Angulotl Malice


    1. Leapfrog

      3 Malice
      1. Until the end of the round, when an angulotl moves through an ally’s space, that ally can jump 3 squares as a free triggered action.

    2. Resonating Croak

      5 Malice
      1. Each angulotl puffs out their throat and starts loudly droning. All non-angulotls adjacent to an angulotl must make an Intuition test.

      2. ≤11: 5 sonic damage;
        slowed (EoT)
        12—16: 4 sonic damage 17+: No effect
    3. Rainfall

      7 Malice
      1. An angulotl calls clouds to cover the battlemap and rain until the end of the round. All creatures and objects that are exposed to the sky are wet for the rest of the encounter.

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