Time Raider Nemesis

Level 3 Platoon Harrier
Humanoid, Time Raider EV 10
Stamina 50 Immunity Psychic 3
Speed 7 Size 1M / Stability 0
Free Strike 5

Might

1

Agility

2

Reason

2

Intuition

1

Presence

0

Golden Scythe (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Psionic, Strike, Weapon
Distance Melee 2 Target One creature or object
≤11: 7 damage; pull 1 12—16: 10 damage; pull 2 17+: 13 damage; pull 3; A<2 restrained (save ends)
Effect: This ability can affect creatures on parallel planes of existence and pull them onto the nemesis’s plane.

Kinetic Crush (Action) ♦ 2d10 + 2 ♦ 2 VP

Keywords Psionic, Ranged, Strike
Distance Ranged 10 Target One creature
≤11: 7 psychic damage; M<0 slowed (save ends) 12—16: 10 psychic damage; M<1 slowed (save ends) 17+: 13 psychic damage; M<2 slowed (save ends)
Effect: A creature slowed by this ability takes 2 damage whenever they move into or are force moved into a square until the condition ends.

Foresight

The nemesis doesn’t have a bane on strikes against concealed creatures.

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