Gnoll Carnage
Level 2 LeaderMight
3Agility
3Reason
0Intuition
0Presence
3Shrapnel Whip (Action) ♦ 2d10 + 3 ♦ Signature
A<1 bleeding (save ends) 12—16: 11 damage;
A<2 bleeding (save ends) 17+: 14 damage;
A<3 bleeding and dazed (save ends)
An ally targeted by this ability makes a free strike instead of taking damage.
Cackletongue (Maneuver) ♦ 4 Malice VP
Each target deals an additional 3 damage with their strikes until the start of the carnage’s next turn. Targets who haven’t used a cackletongue maneuver on this turn use it immediately at no cost.
Death Rampage
Whenever an ally within 5 is reduced to 0 Stamina, the carnage moves up to their speed and either chooses to target 2 creatures with free strikes or one creature with their shrapnel whip.
Endless Hunger
If the carnage is reduced to 0 Stamina while there are still gnolls on the battle map, one gnoll on the map is transformed into the
carnage, keeping the gnoll’s Stamina.
Call Up from The Abyss (Villain Action 1)
The carnage summons 5 gnoll wildlings and 5 abyssal hyenas into unoccupied spaces.
Edacity (Villain Action 2)
Each target moves up to their speed and makes a free strike. A creature that takes damage from this villain action is also knocked prone.
Deepest Wounds (Villain Action 3)
The carnage’s eyes and all exposed blood within distance starts to glow bright red. Each target makes a Presence test.
Until the end of the encounter, each gnoll has a double edge power rolls that target a winded enemy.