Wyvern Predator

Level 4 Troop Brute
Beast, Wyvern EV 24
Stamina 140 Immunity Acid 5
Speed 7 (fly) Size 3 / Stability 3
Free Strike 6

Might

3

Agility

2

Reason

-1

Intuition

1

Presence

0

Sedating Stinger 2d10 + 3

Melee, Strike, Weapon Signature Action
Melee 3 2 creatures or objects
≤11: 9 damage 12—16: 14 damage;
M<2 slowed (save ends)
17+: 17 damage;
M<3 slowed (save ends)
Effect:

The target is restrained (save ends) if they are already slowed.

Tail Sweep 2d10 + 3

Area, Melee, Weapon Action
3 × 6 line within 1 All enemies and objects in the line
≤11: 6 damage;
A<1 3 acid damage
12—16: 11 damage;
A<2 3 acid damage
17+: 14 damage A<3 3 acid damage
5 Malice:

The predator uses this ability a second time. They can target a new line or the same one.

Grasping Jaws (2 Malice) 2d10 + 3

Melee, Strike, Weapon Maneuver
Melee 2 1 creature or object
≤11: 9 damage;
A<1 grabbed
12—16: 14 damage;
A<2 grabbed
17+: 17 damage;
A<3 grabbed (bane to escape)

Deterring Sting (1 Malice)

Triggered Action
Self Triggering creature
A creature deals damage to the predator with a melee ability.
Effect:

The predator uses their Sedating Stinger ability against the target and then shifts 3.

Stubborn Rage

The predator is immune to being dazed or frightened while winded or while within 10 squares of another wyvern.

Tenacious Hunter

Any creature suffering a condition inflicted by a wyvern can’t be hidden from the predator.

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  1. Wyvern Malice


    1. Simmering Anger

      3 Malice
      1. One wyvern in the encounter can make a free strike against each enemy adjacent to them.

    2. Boiling Fury

      5 Malice
      1. Until the end of the round, each wyvern in the encounter has a double edge on strikes and they can use their signature action instead of a free strike whenever they would make an opportunity attack.

    3. Overflowing Rage

      7 Malice
      1. Each wyvern’s anger fills the area with a thick miasma of hated. Each enemy makes an Intuition test.

      2. ≤11: Taunted by the nearest creature or object (save ends);
        power rolls made against the target have a double edge while they are taunted
        12—16: Taunted by the nearest creature or object (save ends) 17+: no effect

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