Dwarf Shieldwall

Level 3 Platoon Defender
Dwarf, Humanoid EV 21
Stamina 72
Speed 5 Size 1M / Stability 4
Free Strike 5

Might

2

Agility

0

Reason

0

Intuition

0

Presence

1

Wide Axe 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 1 creature or object
≤11: 7 damage;
slide 1
12—16: 10 damage;
slide 1
17+: 13 damage;
slide 1
Effect:

The shieldwall can shift 1 to remain adjacent to the target. A target restrained by a dwarf can be slid by this ability.

3 Malice:

The shieldwall targets an additional creature or object.

Intercepting Shield (1 Malice)

Triggered Action
Self Self
A creature strikes an adjacent ally.
Effect:

The shieldwall becomes the strike’s target and halves the damage.

Call to the Wall

The shieldwall inflicts taunted (EoT) on a creature whenever they deal damage to the shieldwall or take damage from the shieldwall.

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  1. Dwarf Malice


    1. Breaching Charge

      3+ Malice
      1. A dwarf can destroy one adjacent object or square of wall for every 3 malice spent. Each enemy adjacent to the destroyed object or square takes the object’s Stamina in damage (3 wood / 6 stone / 9 metal).

    2. Rappelling Barrage

      5 Malice
      1. All dwarves acting this turn gain the climb keyword to their movement. At any point during their movement, they can make a free strike.

    3. Snaring Line

      7 Malice
      1. Area, Magic, Ranged Maneuver (Non-Minion)
        1 × 10 line within 10
        All enemies
      2. Effect

        Each target makes an Agility test.

      3. ≤11: 8 damage;
        restrained (EoT)
        12—16: 6 damage;
        slowed (EoT)
        17+: No effect
      4. Effect

        The snaring line remains until the end of the encounter. An enemy that moves into an affected square for the first time on their turn must make the test.

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