Time Raider Tyrannis
Level 3 LeaderMight
0Agility
3Reason
3Intuition
1Presence
0Gatling Blaster (Action) ♦ 2d10 + 3 ♦ Signature
Each target’s speed is reduced by 2 until the start of the tyrannis’ next turn.
Air Raid! (Maneuver) ♦ 3 Malice VP
Each target is psionically lifted into the air, flies up to their speed, and makes a free strike. If a target doesn’t land in an unoccupied space, they fall.
Precog Reflexes (Triggered Action)
The strike has a bane. After the strike resolves, the tyrannis makes a free strike against the target.
The strike has a double bane instead.
End Effect
At the end of their turn, the tyrannis can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.
Foresight
The tyrannis doesn’t have a bane on strikes against concealed creatures.
We Will Won! (Villain Action 1)
Each target gains 15 temporary Stamina and has their speed doubled until the end of their turn.
Stick To The Plan! (Villain Action 2)
Each target can end one effect or condition affecting them or can move up to their speed.
Armageddon (Villain Action 3)
The tyrannis fires a sensor mine into each unoccupied square in the burst and a gravity well (see Gravity Well) into one of their own squares. Whenever an enemy moves into a square with a sensor mine in it, the mine explodes, dealing 3 damage to the enemy.