War Dog Ground Commander

Level 3 Leader
Humanoid, War Dog EV 20
Stamina 120
Speed 5 Size 1M / Stability 2
Free Strike 5

Might

3

Agility

2

Reason

3

Intuition

2

Presence

2

Conditioning Spear (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Melee, Ranged, Strike, Weapon
Distance Melee 1 or Ranged 5 Target Two creatures or objects
≤11: 8 damage; pull 1 12—16: 12 damage; pull 2 17+: 15 damage; pull 3
Effect: One ally within 10 squares of the commander can make a free strike.
1 Malice: A target who is adjacent to the ground commander after this ability is resolved is I<2 grabbed (save ends). This grab can’t be escaped using the Escape Grab maneuver. The ground commander can grab up to two creatures at a time.

Highest Posthumous Promotion (Maneuver)

Keywords Area, Magic
Distance 10 burst Target Each war dog with a loyalty collar
Effect: The ground commander selects any number of targets’ loyalty collars and detonates them, killing the target instantly.

Final Orders (Triggered Action)

Keywords Magic, Ranged
Distance Ranged 10 Target One ally
Trigger: The target has a condition imposed on them, is force moved, or is killed.
Effect: The target can move up to their speed and make a free strike before the triggering effect happens.

Combined Arms (Villain Action 1)

Keywords Area
Distance 10 burst Target Each ally
Effect: Each target can make a ranged free strike, then immediately use the Charge action.

Make an Example of Them (Villain Action 2)

Keywords Magic, Ranged
Distance Ranged 10 Target One enemy
Effect: Each ally within 5 squares of the target can move up to their speed and make a free strike against the target. The target is then I<2 frightened of the ground commander (save ends).

Claim Them for the Body Banks (Villain Action 3)

Keywords Area, Magic
Distance 10 burst Target Each ally
Effect: Each target can shift 2 and use the Grab maneuver. For the rest of the encounter, each enemy has a bane on escaping grabs.

End Effect

At the end of their turn, the ground commander can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way.

Loyalty Collar

When the ground commander dies, they explode, dealing 2d6 damage to each adjacent enemy.

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