Wode Elf Tree Guerilla

Level 3 Platoon Ambusher
Fey, Humanoid, Wode Elf EV 10
Stamina 50
Speed 7 (teleport) Size 1M / Stability 0
Free Strike 5

Might

0

Agility

2

Reason

0

Intuition

0

Presence

1

Splinter Dagger (Action) ♦ 2d10 + 2 ♦ Signature

Keywords Melee, Ranged, Strike, Weapon
Distance Melee 1 or Ranged 5 Target 1 creature or object
≤11: 7 damage 12—16: 11 damage 17+: 14 damage; M<2 bleeding (save ends)
Effect: The tree guerilla can teleport 3 after using this ability.
3 Malice: The tree guerilla targets an additional creature or object. The tree guerilla deals an additional 3 damage if both targets are adjacent to each other.

Do Not Hesitate in the Wode (Free Triggered Action) ♦ 3 VP

Keywords
Distance Self and Squad Target Self and Squad
Trigger: An ally ends their turn while the tree guerilla hasn’t acted this round.
Effect: The targets take their turn immediately. Each target has an edge on their abilities until the end of their turn.

Hunter’s Glamor

The tree guerilla immediately hides at the end of their turn, even if they are observed.

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