Rival Conduit
Level 5 Troop SupportHumanoid, Rival EV 28
Stamina 140
Speed 5 Size 1M / Stability 1
Free Strike 6
Might
2Agility
0Reason
0Intuition
3Presence
1Raging Tempest (Action) ♦ 2d10 + 3 ♦ Signature
Keywords Magic, Melee, Ranged, Strike
Distance Melee 1 or Ranged 10 Target Two creatures or objects
≤11: 9 holy damage; vertical slide 1 12—16: 14 holy damage; vertical slide 2 17+: 17 holy damage; vertical slide 3
Effect: The conduit or an ally within distance regains Stamina equal to half the damage dealt.
Imbue with Power (Maneuver) ♦ 3 VP
Keywords Magic
Distance Ranged 10 Target Self and up to 5 allies
Effect: Each target has a double edge on their next strike.
Stalwart Guardian
Strikes made against allies adjacent to the conduit have a bane.
Rivalry
The conduit selects one creature within line of effect at the start of an encounter. Both the conduit and the creature can add a 1d3 to all power rolls made against each other.