Rival Conduit

Level 5 Troop Support
Humanoid, Rival EV 28
Stamina 140
Speed 5 Size 1M / Stability 1
Free Strike 6

Might

2

Agility

0

Reason

0

Intuition

3

Presence

1

Raging Tempest (Action) ♦ 2d10 + 3 ♦ Signature

Keywords Magic, Melee, Ranged, Strike
Distance Melee 1 or Ranged 10 Target Two creatures or objects
≤11: 9 holy damage; vertical slide 1 12—16: 14 holy damage; vertical slide 2 17+: 17 holy damage; vertical slide 3
Effect: The conduit or an ally within distance regains Stamina equal to half the damage dealt.

Imbue with Power (Maneuver) ♦ 3 VP

Keywords Magic
Distance Ranged 10 Target Self and up to 5 allies
Effect: Each target has a double edge on their next strike.

Stalwart Guardian

Strikes made against allies adjacent to the conduit have a bane.

Rivalry

The conduit selects one creature within line of effect at the start of an encounter. Both the conduit and the creature can add a 1d3 to all power rolls made against each other.

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