Bugbear Roughneck

Level 2 Troop Brute
Bugbear, Goblin, Humanoid, Fey EV 16
Stamina 109
Speed 6 Size 1L / Stability 0
Free Strike 5

Might

2

Agility

2

Reason

0

Intuition

0

Presence

0

Haymaker 2d10 + 2

Melee, Strike, Weapon Signature Action
Melee 1 2 creatures or objects
≤11: 7 damage 12—16: 11 damage;
one target is grabbed;
one target is pushed 2
17+: 14 damage;
one target is grabbed;
one target is vertically pushed 3
5 Malice:

The distance becomes 1 Burst, the Strike keyword is replaced with Area, and the roughneck targets all enemies instead.

Leaping Fury 2d10 + 2

Ranged, Strike, Weapon Action
Melee 1 1 creature or object
≤11: 8 damage;
M<1 prone
12—16: 13 damage;
M<2 prone
17+: 16 damage;
M<3 prone
Effect:

The roughneck leaps 5 to an unoccupied space adjacent to the target before making the attack.

Drag Through Hell

Maneuver
Melee 1 1 creature or object grabbed by the roughneck
Effect:

The roughneck moves up to their speed, dragging the target across the ground. The target takes 2 damage for each square they were dragged through before being released prone. Each square the target was dragged through becomes difficult terrain for enemies.

Throw

Attack, Melee Maneuver
Melee 1 1 creature or object grabbed by the roughneck
Effect:

Vertical push 5. An ally target doesn’t take damage from being force moved.

Catcher

Free Triggered Action
Melee 1 1 size 1 creature or object
The target is force moved into a square adjacent to the roughneck.
Effect:

The target is grabbed by the roughneck

Flying Sawblade

Triggered Action
Self Self
The roughneck is vertically moved by another creature.
Effect:

The roughneck uses their Haymaker ability against a creature or object at the end of the movement.

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  1. Goblin Malice


    1. Goblin Mode

      3 Malice
      1. Each goblin in the encounter gains a +2 bonus to speed until the end of the round.

    2. Tiny Stabs

      5 Malice
      1. Each enemy in the encounter takes 1 damage for each goblin adjacent to them.

    3. Swamp Stink

      7 Malice
      1. The encounter map becomes covered in a green mist that lasts until the end of the round, and which can’t be dispersed by wind. All areas of the map become difficult terrain for non-goblins, and each non-goblin on the map must make a Might test.

      2. ≤11: 5 poison damage;
        weakened until mist disappears
        12—16: Weakened until mist disappears 17+: No effect

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  2. Bugbear Malice


    1. Goblin Malice Features

      X Malice
      1. The bugbear activates a malice feature available to goblins.

    2. Grab Iron Ball

      3+ Malice
      1. For every 3 malice spent, one bugbear acting this turn grabs an iron ball. The iron ball can be thrown like a creature. A creature hit by the iron ball takes an additional 3 damage and is M<1 slowed (save ends).

    3. Grab Javelin

      5+ Malice
      1. For every 5 malice spent, one bugbear acting this turn grabs a javelin. The javelin can be thrown like a creature. A creature hit by the javelin takes an additional 7 damage and is M<1 bleeding (save ends). While bleeding this way, an ally within 2 of the creature can use a free maneuver on their turn to pull the creature 2 squares.

    4. Show Them the Great Fear

      10 Malice
      1. A bugbear infuses the battle map with bu’gathic magic. Until the end of the encounter, each bugbear and ally has their speed doubled, adds the Climb keyword to their speed, and inflicts I<1 frightened (save ends) on their strikes. Each affected creature then moves up to their speed.

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